Tag: apple glass

  • Apple Glass could put you anywhere in the world

    Apple Glass could put you anywhere in the world

    Apple is considering a system that will allow the wearer of Apple Glass or another Apple-made headset to choose the background that will appear when someone is standing in front of them. The technology is similar to the “green-screen” used on television shows and movies that make it look as though an actor is somewhere else rather than standing in front of a screen on a studio lot.

    Unlike the 2D system used by Skype and Zoom, Apple’s patent application envisions the use of a 3D system that lets the Apple Glass user replace the background of a subject while he or she is moving and walking around. As Apple’s patent application notes, “Low latency is a key element required to achieve great immersion (often called “Presence”). The color keying processing which is embedded in the Head-mounted display (HMD) detects the selected range of color and mixes in the virtual content coming from the HMD itself or from an external source such as a connected computer. Virtual content can also be composited on top of the color-keyed area to allow mixed-reality content occluding real-life objects.”

    The patent application was filed in February and published today by the U.S. Patent and Trademark Office (USPTO). It is titled “Low latency chroma keying embedded in a head-mounted display for mixed reality.” The low latency used with this system is important because it allows the processing to be done at a speed that prevents users from getting ill when viewing the fake backdrop stutter and lag. And the low latency is made possible by embedding the processor inside the HMD.

    Interestingly, the current thought is that at least in the early days of Apple Glass, users will need to pair the wearable with an iPhone and allow the handset’s processor to do the heavy lifting. That is what Apple first did with the Apple Watch; the latter originally required the processor from a user’s iPhone to run most features before Apple released a standalone version of the timepiece. As a result, the technology mentioned in the patent might not be employed on Apple Glass until the third-generation of the AR glasses or later.

    The patent application explains that “The system achieves mixed reality by having a user look at a display through wide-angle lenses (with a field-of-view of 110 degrees or more). Two cameras located behind the HMD display capture the environment from viewpoints located a few centimeters in front of each eye.”

    If you don’t mind the patent jargon, Apple says, “While chroma keying is usually a post-production effect or done live with dedicated equipment/software, it can be applied in the context of augmented reality (AR) headsets, also referred to as mixed reality (MR), where virtual elements are composited in real-time into the real-world environment seen by the user through the head-mounted display. One example is a crane simulator where the controls would be real objects and where a color screen would be replaced by a virtual crane and a virtual environment. Another example would be a social MR experience using a color screen that covers the whole field of view and only the user’s hands and/or body are not replaced by virtual content (unless their color is the same as the screen). This example application is sometimes classified as virtual reality (VR) but for simplicity, we here consider it as augmented reality (AR).”

    As with any patent application filed by the company, or even with a patent received by the tech giant, there is no guarantee that Apple will actually use the patented technology. Apple applies for and receives a large number of patients each year and while some are for innovative technologies actually employed by the firm, some ideas are just patented to protect Apple from the competition.

  • Patent applications reveal how Apple Glasses will charge

    Patent applications reveal how Apple Glasses will charge

    A new series of patent applications filed by Apple with the U.S. Patent and Trademark Office (USPTO) reveals some of the features that Apple might include with its upcoming AR or mixed reality (augmented and virtual reality) headset. While some analysts had called for this device to launch as soon as this year, it is more likely that the device will see the light of day in 2022 or 2023.

    The first of the patent applications published today is simply called “Display System.” The patent envisions the use of coils placed inside the headband of the Glasses that go around the back of the wearer’s head. A power storage device would be placed near the display and between uses, the headset would be placed in a dock that aligns with the coils to wirelessly charge the device. The headset band could use magnets to help align the coils with the charger. Another possibility is the use of a stand that the headset could hang on. The part of the Apple Glasses that contains the coils connects with the part of the stand that allows the inductive charging to take place.

    Since different people have different face shapes and sizes, Apple applied for another Apple Glasses related patent. Titled “Electronic Device with Adjustable Support Structures,” this reveals an adjustable structure that rests against a user’s forehead with second and third portions that rest against the user’s cheeks or temples. The adjustable structures can use telescopic layers of material, inflatable structures, posts with adjustable lengths, or elastic material that expands or retracts depending on the shape and size of the wearer’s face. A cable system could be used so that if the user adjusts the device to better fit his forehead, the cable tightens around both temples.

    Another patent application titled “Electronic Device With A Display Attached to a Lens Element” suggests that Apple could attach lens elements to the headset’s display by using a layer of optically clear adhesive or the lens element may be formed from gel that directly contacts the display. Attaching the lens directly to the display could help prevent dust and dirt from blurring images. Most VR headsets include lenses that can be found between the user’s eye and the display. The patent would help Apple align these lenses with the headset’s display. “Ultimate Sensor” is another patent application filed by Apple that discusses a system that transmits pulses and measures any echo coming from that pulse. If a sensor on the headset detects the presence of an object, a second pulse is sent out to help identify it. The technology could be used in combination with a camera to show the headset wearer a view of the real-world to prevent accidents.

    Apple has kept mum about its Apple Glasses although it is known that CEO Tim Cook loves AR. He has said in the past that “I regard it (AR) as a big idea like the smartphone. The smartphone is for everyone, we don’t have to think the iPhone is about a certain demographic, or country or vertical market: it’s for everyone. I think AR is that big, it’s huge. I get excited because of the things that could be done that could improve a lot of lives. And be entertaining.”

    Last September, hidden code discovered in iOS 13 revealed that Apple’s upcoming headset has a code name of T288 and is known as “Garta.” It reportedly will use the “reality Operating System (rOS)” and an app called “”STARTester” will recreate on an iPhone display exactly what the Apple Glasses wearer is seeing on his headset. A 5nm chip long has been rumored to be used on Apple Glasses and the very first chip that meets this standard will soon roll off of TSMC’s assembly line.