Tag: developers

  • Hong Kong Housing Market Shows Signs of Recovery as Developers Boost Prices Amid Geopolitical Uncertainties

    Hong Kong Housing Market Shows Signs of Recovery as Developers Boost Prices Amid Geopolitical Uncertainties

    Hong Kong real estate developers are elevating their prices for newly built homes, following a pattern of successful sales. This trend is occurring amidst growing economic and political instability, as well as uncertainty revolving around interest rates.

    Increased Prices and Demand

    Henderson Land Development, on Monday, added an extra 39 units to its Chester project located in Hung Hom. Out of the 39, 25 units were sold, indicating a steady demand. A property agent reported that these units had an average reduced price of HKD22,198 (US$2,831) per square foot. This is a 4.6% increase in comparison to the price of the 123 units that were sold at the project’s initial launch last month.

    According to Derek Chan Hoi-chiu, head of research at real estate agency Ricacorp Properties, the steady demand has led developers to cautiously raise prices in new sales launches rather than revert to deep discounting. He described this as a typical recovery-phase strategy: assessing price elasticity while ensuring the momentum continues to build.

    Continued Developments

    Elsewhere, the developers of the La Mirabelle I project in Tseung Kwan O are planning to release 254 additional units on Tuesday. The discounted prices for these flats range from HKD5.93 million to HKD8.99 million, marking a 1% increase from the previous batch released a week ago. The earlier release of 254 units was completely sold out within hours.

    Uncertain Market Conditions

    Such moves by developers indicate an attempt to test the market demand despite the current uncertainties. The Hong Kong Monetary Authority has cautioned borrowers about the unpredictable outlook for interest rates after the U.S. Federal Reserve maintained its benchmark rate at between 3.5% and 3.75% last month.

    The recent disruptions in the oil supply due to geopolitical tensions have led to a significant increase in crude oil prices. This has raised concerns that a stricter monetary policy could follow in the world’s largest economy. Any rise in interest rates could potentially reduce both transaction volumes and residential property prices.

    Despite these uncertainties, the market seems to be signaling positivity. Official data from March shows that Hong Kong’s home sales value increased by 42.2% year-on-year to HKD55.2 billion. The number of residential property sale and purchase agreements registered last month also rose by 17.7% to 6,316 according to Land Registry figures.

    Questions & Answers

    What has been the trend in Hong Kong’s real estate market?
    Hong Kong’s real estate market has seen increased prices for new homes due to steady demand, despite political and economic uncertainties.

    What strategy are developers using in the current recovery phase?
    Developers are cautiously increasing prices for new sale launches, as opposed to resorting to deep discounts, to test price elasticity without slowing down the momentum.

    How have recent geopolitical events affected the real estate market?
    The uncertainties stemming from geopolitical events and fluctuating oil prices have led to apprehensions about stricter monetary policies, which could potentially affect transaction volumes and residential property prices. However, Hong Kong’s home sales have shown a positive trend, indicating a resilient market despite these uncertainties.

  • Apple Slashes App Store Commission Fees in China: A Big Win for Developers and Consumers

    Apple Slashes App Store Commission Fees in China: A Big Win for Developers and Consumers

    Apple will decrease the commission fees it collects from App Store transactions in mainland China, marking a substantial victory for Chinese developers. This decision comes in response to the perceived pressure from regulators in the U.S. technology behemoth’s second-largest market.

    Lowered Commission Fees

    Beginning Sunday, the California-based company will reduce fees for in-app purchases and paid transactions to 25%, down from the present 30%, according to a statement on the company’s website. For developers in Apple’s small business and mini apps partner programmes, in-app purchase transaction fees will be decreased to 12% from the current rate of 15%.

    The term ‘mini apps’ denotes smaller applications that function within a larger parent application, such as Tencent’s WeChat.

    Significant Impact for Chinese Developers

    This change is a significant advancement for Chinese app developers, including operators of ‘super apps’ such as Tencent and ByteDance, the owner of TikTok. These platforms offer numerous smaller apps developed by third-party creators.

    The reduction could potentially save Chinese developers more than 6 billion yuan (US$873 million) in annual operating costs. The measure has been presented as a win for Chinese digital consumers.

    Improved Consumer Choices

    The adjustment will enhance consumer choices and information transparency. The premium for digital goods and services within iOS will gradually decrease, and prices for membership subscriptions, game charges, live broadcast tips, mini programs, and other scenarios are predicted to drop, potentially saving consumers up to nearly 1 billion yuan per year.

    Global Scrutiny of Apple Tax

    The 30% ‘Apple Tax’ continues to be a significant target of regulatory scrutiny worldwide. In the U.S., Apple permits users to pay in-app fees using alternative payment methods, while the EU implemented new legislation in 2024 that mandated Apple to reduce commission fees to a range of 10% to 17% for developers.

    In China, Apple has been in discussion with the IT ministry and other departments about reducing their fees.

    World Consumer Rights Day

    The reduced commission fees will take effect on World Consumer Rights Day, a day often marked by Chinese state media spotlighting domestic and foreign companies accused of consumer rights violations. Apple was targeted by this campaign in 2013, when its after-sales service was criticized, compelling the company to issue a public apology.

    Going forward, the Chinese government may require Apple to collect App Store revenues within China, rather than overseas, and increase regulatory oversight of foreign apps published in China.

    Previously, Apple has removed apps such as virtual private networks (VPNs) from its China App Store at the Chinese internet regulators’ request.

    International Developers Also Benefit

    Apple’s fee reduction also extends to international developers whose apps are available on the China App Store. As an example, Duolingo, the highest-grossing education app in China, stands to save a substantial amount of money given its annual revenue from the Chinese market is around US$50 million.

    Questions & Answers

    What is the new commission fee rate for in-app purchases and paid transactions in mainland China?
    The new commission fee rate in mainland China is being reduced to 25% from the previous 30%.

    Who stands to benefit from these reduced commission fees?
    Chinese developers and operators of ‘super apps’ such as Tencent and ByteDance, along with international developers with apps available in the China App Store, will benefit from these reduced commission fees.

    When will the fee reduction take effect?
    The fee reduction will take effect on World Consumer Rights Day, which falls on Sunday.

  • Phuket Beckons: Thai Developers Attract US and Chinese Buyers Amid Bangkok Market Slowdown

    Phuket Beckons: Thai Developers Attract US and Chinese Buyers Amid Bangkok Market Slowdown

    Phuket’s real estate market is poised for a significant influx of new properties, with approximately 10,000 new flats set to hit the market this year, according to property consultancy Colliers, as highlighted by the South China Morning Post. New project launches have started happening weekly, creating a buzz in the region.

    The Supply-Demand Conundrum

    However, the situation is complicated by a rising unsold inventory in Phuket, which stood at 4,982 units across 16 projects by the end of the fourth quarter last year. “Developers are counting on the upcoming high season to attract new buyers to the island,” commented Nasupha Suwansri, vice-president at Juwai IQI, a leading real estate broker managing over US$4 trillion in global listings.

    A Record Year for Launches

    The surge in new supply could further intensify the existing oversupply issue. Colliers reported a staggering 14,700 units launched across 56 projects last year, with only 64% finding buyers. This scenario reflects increasing competition among Thai developers, particularly as sales growth in Bangkok cools and mortgage rejection rates rise.

    Developers Shift Focus

    Many prominent Thai developers are shifting their focus to Phuket due to sluggish sales in Bangkok. Stuart Reading, managing director of group property development at Banyan Group Residences, noted, “There is an oversupply situation for certain projects in Phuket priced between US$100,000 and US$200,000. They are pushing many of these developments.” In contrast, Banyan, which has maintained its Phuket land bank for years, is taking a more measured approach and plans to unveil US$1 billion in luxury residential projects over the next two to three years, notably targeting Hong Kong buyers.

    Fostering Foreign Interest

    Meanwhile, T.H Group is optimistic about international investor demand for its Ayana project. They are hosting around 100 American passport holders—many of them Asian-Americans looking to retire in Thailand—for property viewings in both Bangkok and Phuket later this month. “This is the first time we have encountered such a large-scale American property viewing group,” shared Allen Su, Ayana’s project leader.

    The Dynamics of Foreign Investment

    Chinese buyers remain the largest group of foreign investors in Bangkok flats, but demand saw a 19% drop to 1,481 units valued at THB6.12 billion (US$187 million) in the first quarter. “The Bangkok condo market is recovering, but it presents a mixed picture,” remarked Kashif Ansari, co-founder and group CEO of Juwai IQI, noting that local buyers are cautious due to policy uncertainties while Chinese investors continue to be pivotal.

    In the first half of last year, Chinese buyers represented 39.5% of all foreign buyers in Thailand’s condo market, acquiring 2,872 units for THB13.2 billion, as per the Government Housing Bank and reported by Thai PBS. The popular locations for foreign buyers included Bangkok, Phuket, Chiang Mai, and Samut Prakan, indicating a diverse interest in Thailand’s real estate landscape. After all, who wouldn’t want a slice of paradise?

    Questions & Answers

    What is driving the increase in new flats in Phuket?
    Developers are launching around 10,000 new flats this year, hoping to capitalize on the high season to attract more buyers to the island.

    How is the unsold inventory affecting the market?
    The unsold inventory has climbed to nearly 5,000 units, contributing to concerns about oversupply and heightened competition among developers.

    Which foreign buyer group remains key to the market?
    Chinese buyers continue to dominate the foreign investment scene, comprising a significant portion of the market despite a recent dip in demand.

  • Apple gives in to Korea’s law and allows outside payments to developers

    Apple gives in to Korea’s law and allows outside payments to developers

    The first of its kind, a law preventing app market operators—the likes of Apple and Google—from necessitating app developers to use specific payment systems were imposed by Korea’s National Assembly in September 2021. Today, on January 11, 2022, Apple has agreed to the regulation and will allow payment systems different from its own in the App Store.

    Apple did not say the exact fee it will be charging app developers for using an outside payment system, but it did say it will be lower than that for its own, which is 30 percent. The exact commission rate for outside payments and the date on which it will be implemented will be determined after discussions with Korea’s ICT regulator are finished, said the tech giant.

    Google agreed to the new regulation a bit earlier, back on December 18. It charges 26 percent for outside payments. It’s expected that Apple will decide on a similar percentage as well.

    While this might seem like a huge win for app developers, and it is a win, some industry officials are concerned about whether there will be any substantial effects. One such official said that, in actuality, it is much easier and more convenient for developers to use the payment systems that Apple or Google offer, for example, than to do that with outside ones.

    A good example of that is the payment system of Korea’s own One Store market operator. Even though it charges only 5 percent commission for using outside payment methods and 20 percent for its in-house one, developers choose to use the latter.

    The regulation, therefore, does not help app developers at all. It will only end up burdening app users because app developers will reflect commissions charged for payment systems at the prices of their apps. But this is the furthest a government can regulate, given that most countries operate under a capitalist system.

    No matter how effective things turn out to be, the successful implementation of the regulation itself is enough of a big step on its own. It is the first domino to be pushed and could likely be the one to set a chain reaction across other countries that will try and achieve the same goal in their way.

  • Apple quietly buys ads for subscription apps as it profits from an arbitrage play

    Apple quietly buys ads for subscription apps as it profits from an arbitrage play

    Several app developers say that Apple is secretly purchasing Google ads for iOS subscription apps found in the App Store without approval from the apps’ developers. The report claims that Apple is doing this to help it collect millions of dollars in subscription revenue and calls it “ad arbitrage.” Arbitrage is the practice of making a hedged bet on Wall Street by buying and selling the same shares in different markets to profit from a small difference in price.

    What Apple is doing, according to Forbes, is paying its own money to advertise an app. Let’s say for example that Apple is paying to advertise HBO Max on Google, spending its own money. Now you might think that having Apple advertise your business would be great, but there is a catch. If the app in question allows subscribers to make their payments through Apple’s in-app payment process, the tech giant gets 30% of the subscription cost for the first year, and 15% for each subsequent year that the subscription runs for.

    Some subscriptions can cost users hundreds of dollars a year. Apple could be paying $5 to $10 for each ad that leads to a new subscription and the revenue could be $50 or more. One source said, “The customer doesn’t know, the user doesn’t know that $54 is going to Apple, not the developer.” And there is more. When a subscriber pays for a subscription through Apple’s in-app payment platform, they are considered Apple’s customers and Apple doesn’t reveal information about them making it hard for the developers to handle customer service.

    A marketing executive from one app developer pointed out the difference between dealing with a customer signed up through Apple and a customer whose subscription was processed by the developer. “The user experience is much worse. When you buy with the developer, they have a relationship with you … when you buy from Apple: sorry, you’re Apple’s customer, not ours, and if you have a problem with a subscription … we can’t really help them.”

    And this doesn’t take into account the hike in ad prices that Apple is causing when it bids for the same slots. While Apple is spending money on advertising HBO Max in order to get that percentage of subscription fees that run through its platform. This forces HBO to spend more than Apple to get the top ad slot so it can be noticed by consumers.

    Another source explains how Apple’s little arbitrage game is negatively affecting developers. “It hurts the advertiser LTVs (life-time value of a customer) are lower, so it doesn’t just cost more to advertise, but you can’t spend as much. Apple is not just making more money off developers, it’s hurting their business.”

    Some analysts have told clients that Apple’s App Tracking Transparency feature is a smokescreen to cover up Apple’s own advertising ambitions. As one source says, “Anyone that understands the basics of arbitrage could invent this. We all know what Apple’s doing for its privacy stuff is for its own pockets. It didn’t sit right that in the background they’ve been doing this to developers, it’s not ethical.”

    You can tell whether an ad for a subscription service was placed by Apple or the app developer by clicking the link. If it takes you to the App Store, the ad came from Apple. If the link takes you to the developer’s website, the ad came from the app’s developer.

  • App Store billings and sales hit a whopping $643 billion last year

    App Store billings and sales hit a whopping $643 billion last year

    Based on an independent study of the App Store, the iOS app storefront generated $643 billion in sales and billings last year (which includes Apple’s cut of in-app purchases and ad sales), up 24% from the $519 billion that the App Store brought in during 2019. The study, titled “A Global Perspective on the Apple App Store Ecosystem,” reveals that not only did iOS app developers expand their business in 2020, they also expanded their customer base.

    It also turns out that since 2015, the number of small developers on the App Store has grown by 40%. The definition of a small developer is one with fewer than 1 million downloads and less than $1 million in earnings and 90% of App Store developers fit this definition. And of those small developers, 25% of them have managed to increase their earnings by 25% a year over the last five years.

    The report also shows that close to 80% of small developers have apps in App Stores across different countries. On average, App Store developers get paid from customers located in more than 40 countries. Overall, the App Store is available in more than 175 countries and regions, supports more than 40 different languages, 45 different currencies, and over 200 different payment methods.

    Apple CEO Tim Cook says, “Developers on the App Store proves every day that there is no more innovative, resilient or dynamic marketplace on earth than the app economy.” Cook adds that “The apps we’ve relied on through the pandemic have been life-changing in so many ways — from groceries delivered to our homes, to teaching tools for parents and educators, to an imaginative and ever-expanding universe of games and entertainment. The result isn’t just incredible apps for users: it’s jobs, it’s an opportunity, and it’s untold innovation that will power global economies for many years to come.”

    We should point out that the App Store has also generated conflict between Apple and developers because of the company’s in-app payment system under which Apple snags as much as a 30% cut of in-app transactions. And any developer that offers its own platform to compete with Apple and get around the 30% Apple Tax will find its app removed from the App Store. This is what happened with Epic Games and its popular Fortnite title.

    Last month Epic and Apple wrapped up a two-week trial and we expect the judge to announce her decision sometime during the third quarter. Apple and the App Store have been called anticompetitive since Apple doesn’t allow iOS and iPadOS users to install apps from any other app storefront outside of the App Store. This is one area where there is a big difference between iOS and Android since Android users are allowed to sideload apps from third-party app stores.

    Apple’s in-payment platform did get a thumbs up from the CEO of Snapchat parent Snap, Evan Spiegel. The executive said that Snap is “happy” to pay Apple’s 30% cut noting that Snapchat would not be around if it weren’t for Apple and the App Store. This is the minority view, but another developer has praised Apple’s app ecosystem.

    Wakeout! is an app that offers 1,500 exercises to keep users active and its founder, Andres Canella, called Apple’s in-app payment system “essential” for a small business. He states that “It’s enabled us to expand globally without having to worry about calculating things like local taxes or currency conversion. And using it is so transparent for our customers — we’re able to reach everywhere, China, France, you name it. We get all the benefits of selling globally without ever having to think about it, which is priceless.”

    Still, for every Snapchat and Wakeout! there is a Fortnite, a Netflix, or a Spotify that publicly attacks the App Store and Apple calling the setup a monopoly and anticompetitive.

  • Huawei AppGallery is rising fast, attracting millions of developers

    Huawei AppGallery is rising fast, attracting millions of developers

    Huawei’s AppGallery seems to have done quite well for itself this past year despite everything, according to recently released numbers. In a press release this week, Huawei revealed that the platform boasts 2.3 million registered developers today—nearly 80% more than last year. Globally, 530 million users are using the platform on a monthly basis, spread over 42 countries compared to 25 in 2019.

    Huawei’s fast-growing mobile ecosystem has been particularly attractive to Chinese developers, who have released over 10,000 apps to the world, many of which are known titles such as Clash of Kings, Game of Thrones, and Asphalt 9.

    In fact, gaming has been at the forefront of Huawei’s expansion initiatives, with the AppGallery boasting five times more games than last year. App downloads in total reached 384.4 billion in 2020, nearly doubling the previous year’s numbers.

    “We continue to see strong growth across markets in Europe, Latin America, Asia Pacific, Middle East, and Africa.” -Mr. Zhang Zhe

    Having established itself solidly in the top three app marketplaces in the world, Huawei has developed its own HMS Core mobile service framework to provide basic infrastructure services such as HUAWEI ID and in-app purchases, allowing for smooth app integration across different devices. Now, Huawei has announced that it offers 120,000 apps integrated with HMS Core on the AppGallery: a 118% increase from last year. One of Huawei’s main objectives is to maximize the relevant apps it offers in every area of news, entertainment, social media, and productivity.

    They have also spoken out about their 1+8+N strategy—а vision for developing a full-fledged mobile ecosystem consisting of the smartphone (1), Huawei-developed peripherals (8) and third-party IoT devices that are connected using Huawei HiLink and Huawei Share technologies. Huawei is essentially striving to be able to offer an all-in-one package to equal what Samsung and Apple can provide, and its exponential growth this past year has at least proved it can stand on its own two feet.

  • Apple Criticized by Korean Game Developers for its App Store Refund Policy

    Apple Criticized by Korean Game Developers for its App Store Refund Policy

    It took me a while to figure out what the big deal was. It’s not that people buy a $1.99 game, then get a refund and keep playing.It’s that people buy $100 in in-game “currency” using an in-app purchase, then get a refund, and keep the $100 of in-game “currency”. Then do this again. And again. And again.

    Oh, you want to have the best fort in Clash of Clans? $100 in in-game gold, and you can do it quickly! Then get a refund on that in-game gold. Want to get good Pokemon faster? $100 in in-game gold and you can lure more Pokemon to you (for a long time.) Then get a refund on that in-game gold.

    It took me a while to figure out what the big deal was.

    It’s not that people buy a $1.99 game, then get a refund and keep playing.

    It’s that people buy $100 in in-game “currency” using an in-app purchase, then get a refund, and keep the $100 of in-game “currency”. Then do this again. And again. And again.

    Oh, you want to have the best fort in Clash of Clans? $100 in in-game gold, and you can do it quickly! Then get a refund on that in-game gold. Want to get good Pokemon faster? $100 in in-game gold and you can lure more Pokemon to you (for a long time.) Then get a refund on that in-game gold.

    Not quite true. In clash of clans, if you request a refund in $100 worth of gems, the game takes the gems spent from you and you end up with thousands of gems in debt. You can still earn gems the normal way but it goes to offset that negative gem count.

    Don’t know how clash of clans can do this but Koreans can’t figure out what the refund was for…

    So… Commenters, we don’t need to be specifying “Korean developers” or calling them out by their nationality. This is a problem to *ALL* nationality of developers, it just happens that this article was in a Korean newspaper, so the developers they interviewed are Korean. Saying things like “These Korean developers whining about…” or “I wish these Korean companies would…” is unnecessarily adding nationality (and by proxy race) in to a complaint. Would you have made the same comment if the developers had been from California? Or Texas? Would you have specified “These Californian developers…” or “I wish these Texan companies…”?If not, then leave “Korean” off the description you post. Their “Koreanness” has nothing to do with the issue.

    I hate in app purchases. I disable them from my settings.So pretty simple. Get rid of in app purchases. Than they wouldn’t have an issue tracking down people who ask for refund. One time fee payment for full game.

    A non issue really. The developer has access to the receipt for each purchase and can check if it is still valid at any point in time.
    They just need to keep track of the receipts, basic in-app programming ffs.
    To be consistent Apple should have the same policy for their stores – so I can buy an iPhone/MacBook then call to request a refund without returning it. I’m sure there’ll only be a “small” number of people abusing it 😉

    And what exactly are people “stealing” by “returning” 100 gold coins in an app – a couple bytes of database space?

    I operate my own small business, a small hardware device with an online system connected – getting in on the “smart home” craze. Manufacturing is outsourced, so we don’t have to deal with manufacturing shrink, we just pay a per-unit contracted cost. The online service, as with any of these games, is practically zero cost-per-unit. If someone cancels a service, or asks for a refund (which we always offer). Yes, hardware space and bandwidth cost money, but there is no “direct cost” per-user.

    Hardware-wise, in the past month, we’ve had $2388 which I’d classify as shrink at retail price, $912 at cost price. That includes:

    – 1 unit damaged in warehouse
    – 3 units lost by couriers shipping to customer
    – 4 “change of mind” hardware returns that couldn’t be re-sold
    – 1 unit that was bought via PayPal with a stolen credit card (we had to swallow the cost)
    – 3 units that were returned as being faulty, which we determined was fraudulent – 1 had a smashed screen which couldn’t have happened during qa/shipping (impact mark), one which was obviously dropped and cracked but otherwise seemed to work fine, and 1 which was returned because apparently only the accessories were in the box, not the unit itself (even though we could see the unit was online, and connected to our service – not for long though!)

    At cost price, for us that was around 0.9% shrink vs revenue, and around 1.4% vs per-item profit margins (not taking into account operating costs here). That’s something we have to budget for – we *know* it’s going to happen, and we take that into account. 100% of our shrink costs come from hardware, not software. Out of that, only a third of shrink was down to “fraud”.

    Saying shrink can’t happen with a digital product is silly. Of course it’s going to happen. If you’re dealing with people, at some point you’re going to deal with fraud. Fact of life. The only difference is the physical cost behind it doesn’t scale the same way as with physical products.

    Here’s two examples:

    1. Company A sells a video streaming service for $10/month. Someone purchases a subscription uses a stolen credit card, and watches 50 films. The credit card company (rightfully) does a chargeback 14 days later, and the company cancels the service. A movie averages at 1.5GB, using 75GB bandwidth. They pay AWS $0.06/GB for bandwidth, which equates to $4.50. They also have to pay the rights holders $0.10 per viewing as part of their agreement. That’s $5, meaning that the total cost of the fraud is $9.50 – that’s $9.50 worth of shrink.

    2. Company B offers a mobile video game for free on the App Store, and sells packs of “100 gold coins” for $5. When a user buys coins, they can use them to buy items in the store – the transaction is purely in the game, and the only result of buying the coins is a database entry to tell the game “hey, user X bought 100 coins”. Somebody buys 100 packs of coins for $500, buying all sorts of virtual items for their character, again, all database entries. The user claims their child accidentally bought the coins, and Apple refunds the $500. Company B hasn’t lost money, other than perhaps a couple of cent in bandwidth costs. Shrink is effectively 0.

    That’s why I don’t understand them chasing so much – unless there is a physical per-unit cost behind it, it’s really not worth it. So what if someone buys a game or coins and returns them, they’ve lost a sale, sure, but they haven’t lost money.

    you work for company A and i’m another customer. i don’t give a flying f*** if Fred next door can or can’t watch the latest Star Wars movie because of his fraudulent dealings with you. it literally has no material affect on the outside world.

    you work for company B and i’m a customer on the same server as Fred. While you haven’t lost money, what you’ve done is enabled Fred to gain an unfair advantage over me and many others who have not bought the coins and got the stuff for free. of course, we don’t know that he hasn’t paid for them – perhaps he’s just a mr moneybags. but word gets out, the big spenders get upset that people competing with them are doing so by fraud and a ********* goes down on the game’s message boards. shrink isn’t measurable in terms of lost sales – yet – but is high in terms of lost reputation and goodwill. it could well have a material effect an order of magnitude higher than company A’s issues going forward.

    comparing a video streaming service which serves one end user at a time, to a MMO game where the actions of one gamer affect the others is silly.

    But you can’t *not* have a refund policy. I have, myself, gotten a refund for a game, when the game stopped working after upgrading from iOS 6 to iOS 7. The app was still installed and could still run (well, as far as it ever did after upgrading), but couldn’t be updated or re-downloaded.IMO, the amount of money they’re going to spend chasing down and suing the small % of customers who abuse it isn’t worth it. All businesses have to deal with a small % of fraud – how many retail places have had TVs returned as faulty when a new one comes out, or people had “left” their laptop in the trunk of their stolen car, or had their iPhone suddenly develop an intermittent fault just after a small scratch appears on the screen.

    It’s a cost of doing business.

    But you can’t *not* have a refund policy.
    It’s a cost of doing business.

    Very true. I wish these Korean companies would get a life and wake up. They are probably losing far more money from employee theft and laziness than a few app users.

    Every business has shrink built into their monthly costs. Shrink is everything from stuff people return that they cannot get credit for, employee theft, customer theft, stuff that gets broken on the floor, etc. You have to expect these things to occur and build it into your costs.

    I always assumed that Apple was able to remotely delete refunded apps.