Tag: Nintendo

  • Switch 2 Debuts as Nintendo Takes Strong Stance Against Scalpers to Protect Fans

    Switch 2 Debuts as Nintendo Takes Strong Stance Against Scalpers to Protect Fans

    The long-awaited Switch 2 made its debut on Thursday, capturing the attention of gamers and tech enthusiasts alike. Unable to keep up with the surge in demand, Nintendo has devised clever strategies to ensure that only genuine players can snag this coveted console.

    In the weeks leading up to the launch, Nintendo, alongside retailers throughout Japan, implemented measures to fend off scalpers who typically flood the market, snatching up units only to resell them at inflated prices. By securing a fair distribution, they’re ensuring the joy of gaming remains in the hands of true fans rather than opportunistic resellers.

    With this proactive approach, Nintendo aims not just to protect its customers, but also to maintain the excitement surrounding the Switch 2. It’s a bold move in an era where gaming gear has become the new gold standard for scalping. Who would have thought gaming consoles could be treated like rare collectibles?

    As the Switch 2 makes its way into the hands of avid players, the anticipation is palpable. Will this innovative gaming system meet the hype? Only time will tell, but one thing is certain: the battle against unscrupulous resellers has sparked a new level of excitement in the gaming community.

    Questions & Answers

    What measures did Nintendo take to prevent scalping?
    Nintendo implemented strategies alongside retail partners in Japan to ensure that only genuine gamers could purchase the Switch 2, aiming to curb scalping practices.

    Is the Switch 2 expected to be in high demand?
    Yes, demand is extremely high, and given the limited supply, it is likely that the Switch 2 will be sought after for quite some time.

    How has the gaming community reacted to the launch?
    The excitement is palpable, with many gamers eager to experience the new features of the Switch 2 while expressing appreciation for Nintendo’s efforts to limit scalper activity.

  • Japan’s Nintendo store makes its debut in Hong Kong

    Japan’s Nintendo store makes its debut in Hong Kong

    Nintendo has made its solo store debut in Hong Kong just a month after stepping into Southeast Asia retail with a pop-up store in Singapore.

    The pop-up store is located at the K11 Art Mall and is open until January 28.

    The store will sell products based on the video games Super Mario, The Legend of Zelda, Splatoon, Animal Crossing, and Pikmin, as well as Nintendo Switch systems and game software.

    Elephant Mario and Pikmin – making their debut appearance at K11 Art Mall – will provide fans with photo opportunities, Super Mario Bros Wonder and limited-time Pikmin-themed decor. The venue will include trial zones for Super Mario Bros Wonder and Pikmin 4, allowing guests to immerse themselves in the world of the Nintendo Switch.

    Nintendo opened its online store in Hong Kong in 2019, allowing fans of the Japanese game platform to purchase software directly from the maker.

  • Nintendo Finally Breaks the $70 Game Barrier

    Nintendo Finally Breaks the $70 Game Barrier

    Video game and system developer Nintendo recently accidentally revealed that its upcoming release of The Legend of Zelda: Tears of the Kingdom will be the first of its titles to break the US$70 barrier. Formerly offering the game at $60, this new price point has been updated across all pre-order stores, officially making Nintendo the last of the console systems to take a step up from the previous $60 standard.

    A New Price for a New Age

    As reported by Gamerant, the first of the big three consoles to cross into the $70 price range was Sony with the PS5. Stated reasons for this rise in cost include how many hours of entertainment a game could give, the rising cost of video game development, and adjustments for inflation. Some of these arguments have been heavily criticized, though the argument from inflation does hold water.

    The standard $60 price tag for games was set around 1998-2001. According to US Inflation Calculator, this cost in the year 2000 would adjust to a real modern cost of just over $100. From this perspective, a $70 price tag is only fair, but players have repeatedly pointed out that there are issues in viewing costs from this perspective.

    Issues and Solutions

    On the other side of the rise of cost are players who point out that the rising cost of game developers is because of the scope which developers reach for. Players had no direct say in this, and since many would and do choose smaller games at lower price points, the argument falls apart. The want of lower costs is further bolstered by more games being sold than ever, so economies of scale should dictate lower prices. Finally, the fact that full games are locked behind DLC means that the $60 price point often illustrates only a base package, where all the content might eventually be worth double what was paid for a barebones initial release.

    As for solutions, a popular idea that appears in some bundle games is to allow the player to choose their own cost over a certain point. This is similar to what is adopted with online betting, like in the titles from Stake Casino. Not only does this casino allow players to deposit as much as they want over the minimum through fiat and cryptocurrencies, but the games also allow enormous variety in how much is put down. Already applying to more than 3,000 games, this idea would be a similarly huge hit in the video gaming space, though the odds of any AA.

    Other than through access from some type of game pass, which Nintendo doesn’t offer for AAA titles, the only way to lower the cost of Nintendo’s new games is through a paid voucher system. As Kotaku covers, this can let players save $20 on two purchases, but it’s not helpful for players who only want one game. Ultimately, like it or not, the $70 price point for AAA titles is here to stay. At least for gamers on a budget, the expansive and only improving indie market can be just as good.

  • Tag Heuer and Nintendo announce a Super Mario smartwatch

    Tag Heuer and Nintendo announce a Super Mario smartwatch

    Seems like everybody loves Mario the plumber. The iconic game character has appeared in more than 200 game titles since its first debut back in 1981. And now the Italian pipe-hero has found its way to the smartwatch industry.

    Tag Heuer – the luxury swiss watch brand – announced today that it’s collaborating with Nintendo to make a Super Mario edition of its Connected smartwatch. It’s super limited and also super expensive at $2,150 but then again, the non-Mario version is $1,800. If you’re a Nintendo fan and also love premium swiss watches, this one’s for you.

    The Super Mario watch comes with dedicated animations and also features a unique design. It’s instantly recognizable with its black and white strap and the M logo on the strap buckle. On the bezel, you’ll find familiar elements from the original game – like Super Mushroom, Pipe, Super Star, and Goal Pole. The interface is also cute and game-like – as you progress toward your fitness goals, Mario will reward you with different animations – from tipping his hat to getting on that victory pole. As far as features are concerned, it’s a WearOS device, so you got Google Assistant on board, along with other Google products like Google Pay, Calendar, Translate, Music, etc.

    Google Fit is taking care of your wellbeing, but the watch also has Tag Heuer’s own Sport, Golf, and Wellness apps. The Super Mario watch comes in a 45mm variant and weighs 86 grams (0.18 pounds). It’s water-resistant up to 5ATM, and Tag Heuer promises its 430mAh battery can last a full day.

    If you decide to pull the trigger on this one, you have to act quick – Tag Heuer is making only 2,000 of these and you can register for one right now. The official debut is just two days away – it’s July 15. Oh, and by the way, there’s also a cute Mario-themed box that goes with the watch.

  • Nintendo brings real-time multiplayer to Mario Kart on iOS

    Nintendo brings real-time multiplayer to Mario Kart on iOS

    After a three-month beta test, Nintendo announced a multiplayer will be added to Mario Kart on iOS this week. Even better, all players will have access to the multiplayer aspect regardless of whether or not they’re paying for the Gold Pass.

    Nintendo introduced a premium subscription model a while ago, which offers some perks to those who pay $5 for a Gold Pass. While it was in beta, only Gold Pass subscribers had access to multiplayer in Mario Kart. However, when it launches later this week, it will be available to everyone except for Gold Races, which will only be accessible by those who pay for Gold Pass.

    Nintendo announced that three types of real-time multiplayer races will be available in Mario Kart on iOS, which you can find below:

    • With Friends or Others Nearby: Choose your own rules and race with friends or others nearby; rules do not change;
    • Standard Races: Race against players around the world to raise your grade with rules that change daily; two sets of rules change daily;
    • Gold Races: Available exclusively to MKT Gold Pass Subscribers, compete with the best of the best for the highest grade; four sets of rules change daily.

    If you’re still playing Mario Kart, you’ll be happy to know that multiplayer will be officially available on iOS devices starting March 8 at 8 pm.

  • Nintendo’s Dr. Mario World coming to Android and iOS

    Nintendo’s Dr. Mario World coming to Android and iOS

    Nintendo’s next mobile game is coming sooner than we expected. The Japanese company has just announced that Dr. Mario World will be making its debut on Android and iOS no later than July 10, and, more importantly, it will be free to play. Obviously, there will be in-app purchases, but those will be entirely optional

    Dr. Mario World is a match-3 puzzle type of game with a twist where players must match capsules with viruses. Basically, you’ll have to match three objects of the same color vertically or horizontally to clear them, using Dr. Mario’s virus-busting skills.

    At first glance, this might sound rather trivial, but you’ll find that each puzzle configuration of viruses must be cleared using a limited number of capsules, so you’ll have to plan ahead to be successful.

    Other iconic characters in the Mario universe will be available in the game, including Dr. Peach, Dr. Bowser, and other. Assistants like Goomba, Koopa Troopa, and Buzzy Beetle will help the doctors with additional skills.

    According to Nintendo, the game will feature “hundreds of stages over many different worlds,” which sounds like a lot of fun. Also, you’ll be able to play together with friends and family, or even have fun in versus mode. You can now pre-register for Dr. Mario World on Google Play Store and App Store for free.

  • Mario Kart Tour beta registrations open for Android users

    Mario Kart Tour beta registrations open for Android users

    Nintendo plans to bring yet another game to Android and iOS device this summer – Mario Kart Tour. Officially revealed two months ago, the next Mario game for mobile won’t be released until at least June.

    However, Nintendo fans will have a chance to take a peek at what’s to come thanks to the closed beta program the Japanese company has just announced. Assuming you’re living in the United States or Japan, you can now register for the Mario Kart Tour closed beta on the game’s dedicated page.

    Unfortunately, it’s only Android users that are allowed to register for the closed beta, and there’s little chance the iPhone owners will be given the chance to test Mario Kart Tour before the official release.

    Obviously, the number of Android users who may participate in the closed beta is limited. According to Nintendo, if the number of applications exceeds the number of possible participants, the company will randomly select the participants.

    Android users can register for the closed beta between April 23 and May 7, while the beta test is scheduled for May 22-June 4, but these dates can be changed prior notice.

  • Official Online Nintendo Store Opens Doors in Hong Kong

    Official Online Nintendo Store Opens Doors in Hong Kong

    An official Nintendo Hong Kong online store has opened this week.

    The new storefront eplaces a former Nintendo page that offered download codes which could be redeemed on WhatsMall.

    Now fans of the Japanese game platform can buy software online direct from the manufacturer.

    The Nintendo Hong Kong e-commerce site offers download codes for a range of Nintendo Switch and Nintendo 3DS games along with DLC, reports fansite NintendoSoup.

    The site features multiple languages as well, along with Chinese: American and UK English, Canadian French, French, Latin America Spanish and Spanish.

  • Nintendo makes comeback in Korea with Switch

    Nintendo makes comeback in Korea with Switch

    Nintendo, the Kyoto-based game company, returned to Korea. After almost disappearing over the past decade in the storm of mobile and online games, it is returning to the market with Switch, a retro console that marries the latest technology with old favorites, like Pokemon. A 41-year-old surnamed Kim, a father of three, recently found his new favorite hobby: playing Switch. His two favorite games are Diablo 3 and Legend of Zelda: Breath of the Wild, both of which he used to enjoy years ago at attending university.

    He now plays the latest versions.

    “To advance to a higher level on smartphone games, I have to spend a lot of time and money, so I lost interest,” said Kim. “As for Switch, it’s like the games I played when I was younger. Just like arcade games, I can save the game and can continue playing it where it ended whenever I want. Also, the game itself is not too difficult.”

    Plenty of people seem to agree with Kim.

    Global sales of Switch from its introduction in March 2017 through late 2018 totaled 32.27 million units, according to a report from Nintendo. On average, 33.5 Switch consoles have been sold per minute. A total of 163.61 million Switch titles were bought during the same period.

    The Switch ended 2018 as the year’s best-selling hardware platform both in unit and in dollar sales terms, according to a report from NPD Group, a U.S.-based market-research company. Both in units and dollars, the Switch was the best-selling game since Sony PlayStation 4 in 2015.

    The Switch boom is evident in Korea, where consoles are not generally very popular. The product has been generating 51 percent of game sales at Emart, the main marketing channel for Switch.

    According to a report from Korea Creative Content Agency (Kocca), the size of the console game market in Korea grew by 42.2 percent from 2016 to 2017. Sales of Switch – which totaled more than 110,000 units in the first month of its release in Korea in December 2017 – and the rise of the related software sales were major contributors to the game market expansion, the report argues.

    Revival of Retro

    Nintendo, which was founded in 1889 as a playing-card company, most recently became an icon of innovation around year 2000 when it introduced Nintendo DS and Wii. Each sold more than 100 million units, and the strong sales in Korea led to the development of similar games locally.

    The success was short lived. The market began to change around 2010 as smartphone games started to develop and lead the market. In 2011, Nintendo experienced its first annual earnings loss since it was listed on the stock exchange in 1983.

    The company sought a rebound the following year with the Wii U, but only 13 million units were sold.

    Nintendo suffered losses for three years, and its presence in the console game market gradually waned with the dominance of the Sony PlayStation 4 and Microsoft’s Xbox. Nintendo’s share price dipped to as low as 8,060 yen ($73) from its November 2007 peak of 70,500 yen. The company’s weak performance continued until 2016, when Nintendo shook the game world with Pokemon Go, its wildly popular augmented-reality smartphone game.

    The comeback was confirmed with the release of Switch the following year.

    Popular with young and old

    Nintendo’s timing couldn’t have been better. It released Switch just as the newtro trend was gaining ground. Newtro, a portmanteau of new and retro, is reviving many long-dormant styles and products.

    The most popular titles in the early days of Switch – Super Mario Odyssey, Legend of Zelda and Pokemon: Let’s Go, Pikachu! – are the latest versions of classic games that people now in 30s and 40s used to enjoy when younger.

    “Switch looks very similar to the portable arcade games that people now in 30s and 40s first used in their childhood,” said researcher Jang Min-ji from Kocca. “As the generation that grew up with these games now has purchasing power, similar games are bought by people in that generation.”

    “Even younger people – those in their teens and 20s – who have never experienced these games, are finding Switch refreshing in that unlike smartphone and traditional console games, users can carry it around and play it while in bed, not to mention connect the games to television. Such charms of Switch have captivated people across age groups,” Jang said.

    The global newtro trend was evident at Consumer Electronics Show (CES), held in Las Vegas in early January. Though many people gathered to experience Sony’s state-of-the-art games with virtual reality and augmented reality, bigger crowds gathered at booths for classic games, like Street Fighter II and Double Dragon.

    “It has become a new trend for people in their 30s and 40s to reminisce about their past, while the younger generation fulfills their fascination for the newtro style,” said Kim Gyeong-geun, a merchandiser at a local toy seller, Toy Friends.

    Growing tired of mobile games

    Another key contributor to the growing demand for classic games is the gradual loss of interest in mobile games, which dominated the local market over the past several years. Players are growing tired of the free-to-play model, which is employed by the majority of mobile massively multiplayer online role-playing games (Mmorpg).

    With free-to-play mobile games, players can download the game either for free or at a low price, but they are compelled to spend more to improve the gaming experience.

    In a report on the success of Switch, Lee Taek-su from KB Research wrote, “In the past, most people did not agree with the idea of spending money on console game software that costs between 50,000 won [$44.40] and 60,000 won, since they could easily play mobile games for free or for around 1,000 won to 2,000 won. But as a growing number of players start to have the experience of spending much more cash on mobile games, their perceptions have started to change.”

    The diversity of games that could be interesting to people of different ages and gender, and the fact that these games can be enjoyed by multiple people at once through the connection of hardware, are few reasons Switch is gaining popularity.

  • Nintendo launches flagship store in Tokyo

    Nintendo launches flagship store in Tokyo

    Nintendo is opening a Tokyo flagship store, marking the iconic Japanese company’s first-ever domestic retail outlet. During Nintendo’s latest Corporate Management Briefing, the president of the Nintendo, Shuntaro Furukawa, announced the game company would be opening a store in the Japanese capital in 2019.

    The executive said that plans are set for Nintendo Toyko to be located in the tentatively named ‘Parco’, which is yet to be opened and will bow in the Shibuya district. The Nintendo store in Japan will have its own floor in a new department store and is targeted at teens and commuters.

    “We are hoping [the store] will be a new point of contact between consumers and Nintendo that a wide range of people, regardless of age, gender, or experience with games can enjoy,” explained Furukawa.

    The new store also hopes to attract shoppers to Nintendo Switch, which is struggling to draw a wider swath of users, according to Bloomberg. Last month, Nintendo cut its shipments forecast for the console, which can be used at home or on the go.

    “In addition to selling products such as video game systems, software and character-based merchandise, we plan to host events and offer opportunities to play games, and are preparing to make this shop a new base for communicating Nintendo information in Japan. We will announce further details on each of these initiatives at a later date.”

    Looking forward, Nintendo is also planning to open exhibits at Universal theme parks in Osaka, Orlando and Hollywood.

    Additionally, the company is looking to participate in more e-sports tournaments, where gamers get together and compete in stadiums

    Nintendo opened its first store in New York as Pokemon shop in 2005 in the city’s Rockefeller Centre, and has since rebranded as Nintendo New York.

    Nintendo Tokyo is scheduled to open in the fall of 2019.