Tag: games

  • Gamification in Retail: What Brands Can Learn from Mobile Games

    Gamification in Retail: What Brands Can Learn from Mobile Games

    Gamification in Retail: What Brands Can Learn from Mobile Games

    Gamification means turning everyday things into a game. It grabs people’s attention and makes them want to stick around. Retail is always on the lookout for fresh ways to keep customers interested, and games are one of the smartest tricks out there. Shopping today isn’t just about buying, it’s about catching people’s eye, making the process fun, and building loyalty. And if you want to see how it’s done right, look at mobile games. 

    Why Mobile Games Are the Perfect Example

    Mobile games have become super popular everywhere. They’re always close because your phone is always with you. You can start a game in a second and get right into it. Every move gives you instant rewards. And the best part, games turn boring moments into small wins and achievements. Today, more and more people choose real money poker online instead of classic games at the table. The same goes for bigger games. Even huge hits like Genshin Impact or Call of Duty Mobile are played on phones, in the subway, on a break, anywhere. No need to wait for the evening in front of a computer. Games should be ready to play right now.

    That’s why mobile games are one of the best ways to grab people’s attention. They’re easy, fun, and always there. And they build habits, people keep coming back. And don’t forget about rewards. People play real money poker online but still get the same thrill as playing at a real poker table. Poker keeps players hooked because of a few simple tricks:

    • Rewards. Win a hand, get a prize;
    • Progress. The more you play, the higher your level;
    • Daily challenges. Play often, get bonuses.
    • Competitions. Players fight for top spots and big prizes.

    These tricks are equally effective in retail. Every purchase can be part of the game. Every shopper is a player in a contest. It brings that same excitement you get from real money poker. That’s how a buyer turns into a player and wants to come back again and again.

    How Brands Can Use Gamification in Retail 

    Gamification works both in stores and online. The goal is to make shopping more fun and interactive. Here’s how:

    1. Games in stores:
      • Treasure hunts: Find three special products, get a discount.
      • Interactive screens or AR with hidden prizes.
    2. Online games:
      • Spin the wheel after buying something.
      • Daily bonuses for visiting the website.
      • Collect cards for discounts or gifts.
      • “Complete the collection, win a prize.”
    3. Social features:
      • Invite a friend, get a bonus.
      • Shopper leaderboards compete for special rewards.
      • Share bonuses with friends.

    The key here is to keep it simple. Game mechanics should be clear from the first click. That’s why mobile games work so well, they get people involved right away.

    Great Examples of Gamification in Retail

    Some brands are already doing this really well:

    • Starbucks Rewards. Collect stars, get free stuff.
    • Nike Run Club. Join challenges, earn achievements, share your progress.
    • Sephora Beauty Insider. Earn points for shopping, get special gifts.

    But there’s way more potential here. Real money poker shows that when people feel the thrill of playing for real rewards, they keep coming back. It’s the same with shopping, when every purchase feels like a win, people want more.

    What Retail Can Learn from Mobile Games

    Mobile games have figured out how to keep people’s attention. They build habits, create emotions, and make people want to return. That’s exactly what retail needs. Time to move from talking to doing. Let’s see what brands can borrow from mobile games:

    • Always something new. Mobile games always drop fresh levels, challenges, and deals. Retail should do the same. New games every week, new prizes, new challenges. Customers should find something fun every time they visit the store or website;
    • Make it personal. The game should fit the customer. If someone always buys cosmetics, they should get challenges in that category. Just like in real money poker, beginners get easy tournaments, pros go for the big prizes;
    • Create emotions. Don’t just sell a product. Make people feel like they’ve done something fun. Like: “Congrats! You’re the top electronics shopper this week!” Emotions sell better than discounts.

    Retail isn’t just about selling, it should feel like playing. When shopping turns into a game, people show up not just for the products but for the fun of it. 

    Mistakes to Avoid in Retail Gamification

    Gamification isn’t magic. It’s easy to mess up if you don’t think it through. Here’s what to watch for:

    • Too complicated. If the game’s hard to figure out, people give up fast. Real money poker keeps it easy for beginners; retail should do the same;
    • No personal touch. If everyone gets the same offer, they’ll lose interest. The whole point is to make it fresh and different;
    • Ignoring feedback. Brands need to listen to customers. Reading reviews and adjusting is a must.

    Today, selling is about winning people’s attention. And mobile games already know how to keep it. Retail can borrow these tricks to turn shopping into an adventure. It’s not hard, simple games, fun bonuses, social features, and personal touches. 

    Shoppers can feel like players in real money poker. They get the fun, the excitement, and the chance to win. The result? Happy customers, more sales, a stronger brand. Now’s the time to turn shopping into a game. 

  • Switch 2 Debuts as Nintendo Takes Strong Stance Against Scalpers to Protect Fans

    Switch 2 Debuts as Nintendo Takes Strong Stance Against Scalpers to Protect Fans

    The long-awaited Switch 2 made its debut on Thursday, capturing the attention of gamers and tech enthusiasts alike. Unable to keep up with the surge in demand, Nintendo has devised clever strategies to ensure that only genuine players can snag this coveted console.

    In the weeks leading up to the launch, Nintendo, alongside retailers throughout Japan, implemented measures to fend off scalpers who typically flood the market, snatching up units only to resell them at inflated prices. By securing a fair distribution, they’re ensuring the joy of gaming remains in the hands of true fans rather than opportunistic resellers.

    With this proactive approach, Nintendo aims not just to protect its customers, but also to maintain the excitement surrounding the Switch 2. It’s a bold move in an era where gaming gear has become the new gold standard for scalping. Who would have thought gaming consoles could be treated like rare collectibles?

    As the Switch 2 makes its way into the hands of avid players, the anticipation is palpable. Will this innovative gaming system meet the hype? Only time will tell, but one thing is certain: the battle against unscrupulous resellers has sparked a new level of excitement in the gaming community.

    Questions & Answers

    What measures did Nintendo take to prevent scalping?
    Nintendo implemented strategies alongside retail partners in Japan to ensure that only genuine gamers could purchase the Switch 2, aiming to curb scalping practices.

    Is the Switch 2 expected to be in high demand?
    Yes, demand is extremely high, and given the limited supply, it is likely that the Switch 2 will be sought after for quite some time.

    How has the gaming community reacted to the launch?
    The excitement is palpable, with many gamers eager to experience the new features of the Switch 2 while expressing appreciation for Nintendo’s efforts to limit scalper activity.

  • No special consumption tax on online games

    No special consumption tax on online games

    The government has rejected a proposal by the Ministry of Finance to slap a special consumption tax on online games and sought more scientific data to tax sugary drinks.

    But in a recent decision, it instructed its agencies to use other legal means to limit playing time.

    Earlier this year the ministry had suggested imposing the tax on online games as a means to dissuade people from playing them, saying they have negative impacts on players’ health and society.

    But industry insiders and experts criticized the proposal, saying gaming has the potential to become a new industry.

    The tax would decrease the competitiveness of Vietnamese game producers and cause them to move overseas, they said.

    The ministry had also proposed taxing sugary drinks since they cause obesity, but the government has asked for more scientific data to back that claim.

    It also tasked the ministry with studying the possibility of taxing e-cigarettes to ensure Vietnam’s international commitments would not be breached.

  • YouTube could host mobile and desktop video games

    YouTube could host mobile and desktop video games

    YouTube is testing a product for playing online video games. YouTube’s plan to stretch beyond hosting video content and into sharing video games was the subject of an email sent to Google employees. The product already has a name, Playables, which will allow users to access games on mobile devices or desktop computers. The email invited Google employees to test the new gaming platform and the Journal did get a chance to view the email.

    One of the games mentioned is called Stack Bounce which is described as an arcade game that has players throwing a bouncing ball to smash layers of bricks. Users will be able to play the games instantly using the YouTube website, or via the YouTube mobile app for iOS and Android. Gamers already visit YouTube to watch live streams of video gaming competitions. YouTube competes with Amazon’s Twitch for viewers interested in watching others compete.

    By hosting games, YouTube would be getting into another aspect of the online gaming industry as the platform seeks to put a charge back into its lagging advertising revenue. Although the online gaming sector also has been struggling lately, a company spokesman said, “Gaming has long been a focus at YouTube. We’re always experimenting with new features, but have nothing to announce right now.”
    The Google Play Store does include mobile games available for Android users and developers who earn over $1 million a year must give Google up to a 30% cut of in-app transactions. It isn’t known how Google expects to profit from the new YouTube product. But even game developers are having a hard time making money in the post-pandemic world. And once-popular titles, such as Angry Birds, no longer generate the revenue stream that they once did.
    Last year Google announced that it was shutting down Stadia, a service that allowed users to stream games directly from the cloud to multiple devices. But the number of subscribers never took off and Stadia chief Phil Harrison saw the opportunity for YouTube to use Stadia’s technology to help the video streamer create a new revenue source.
    Some of the games being tested for YouTube are simple games that were popular a while back on services such as WeChat and Facebook. In other words, the games that YouTube might offer might not be the latest and greatest titles as Google leaves those for the Play Store and its 30% cut of in-app purchases. But these games might have a track record of being popular at one time making them interesting enough for online game players to still have an interest in playing them.
  • Vietnam to block payment for unlicensed games

    Vietnam to block payment for unlicensed games

    The Ministry of Information and Communications said it will deploy solutions to block the payment for unauthorized games in the country.

    There are hundreds of thousands of unauthorized games, card games, and gambling games which cause insecurity and disorder as well as bad consequences for the society, the ministry’s Authority of Broadcasting and Electronic Information said at a meeting on Thursday.

    The unauthorized games, mainly released on the App Store, Google Play, and online gaming platform Valse Stream, are estimated to generate an annual revenue of nearly VND5 trillion ($211.86 million), accounting for 30% of the total revenue of the game industry in Vietnam.

    The ministry is requiring organizations and businesses that provide intermediary payment services not to allow payment for unauthorized games through their systems.

    In the case of payments via IAP (in-app purchases), they should ask Apple and Google to provide sufficient information about the transaction to block the payment.

    Every month, the Authority of Broadcasting and Electronic Information will update the list of licensed and unlicensed games for payment intermediaries.

    The ministry also said it will require Google and Apple not to cooperate with intermediaries to pay for unauthorized games on their app stores.

    According to Le Quang Tu Do, the authority’s director, many games are being released across borders through the App Store and Play Store, while a number of Vietnamese e-wallets have been deployed on the two stores, making it easy for users to pay through intermediaries.

    The Ministry of Information and Communications has so far licensed some 200 game companies, but the number of licensed businesses that are actually providing games to the market is less than 30.

  • BMW Has Partnered With AirConsole To Deliver Games On Its EV Infotainment Systems

    BMW Has Partnered With AirConsole To Deliver Games On Its EV Infotainment Systems

    BMW has partnered with AirConsole which will enable the implementation of causal video games on infotainment systems of electric BWMs. Drivers and passengers of BMW vehicles can access the games. The partnership has happened via the BMW Startup Garage Program which works as a venture client unit for early stage startups. The BWM startup garage program takes startups that have graduated from accelerator programs and help them validate their prototypes.

    New games will be added to BMW vehicles via over-the-air updates. The games will be available on BMW vehicles that have curved screens and its EVs. Drivers will only need their smartphone to use as a controller and they can connect to the system by scanning a QR code.

    “With AirConsole we will leverage innovative technologies combined with a broad variety of fun and multiplayer games. This will make every waiting situation inside the vehicle, such as charging, an enjoyable moment,” said Senior VP, Stephan Durach, who leads the connected company at BMW.

    BMW is looking to offer cordless console experiences to its customers in a bid to emulate what Tesla has achieved with its infotainment system.

    “We are extremely proud to spearhead gaming inside vehicles with BMW and are excited to create new games for in-car entertainment. Our ingenious architecture coupled with the ease of access of our platform will change the way people get entertained in their vehicles,” said Anthony Cliquot, the CEO of N-Dream.

    No word has been shared on to which games will be available at launch. AirConsole will share more information near the launch in 2023.

  • Vietnam ranks 5th globally in NFT users

    Vietnam ranks 5th globally in NFT users

    Vietnam ranks fifth globally in the number of non-fungible token users at over two million as of last year, a study has found.

    The country had 2.19 million users last year, behind Thailand, Brazil, the U.S. and China, according to the Digital Economy Compass 2022 study by Germany-based data portal Statista.

    In terms NFT penetration rate, it also ranked fifth at 2.24 percent, behind Thailand, Canada, Australia and Brazil.

    The penetration rate is the share of active paying customers (or accounts) from the total population last year.

    Another recent survey by Australian data research company Finder revealed Vietnam ranks fifth globally in the ratio of non-fungible token game players.

    Twenty-three percent of respondents in Vietnam said they play NFT games, according to the survey conducted between March and May.

    It was ranked behind India, Hong Kong, the United Arab Emirates and the Philippines.

    Vietnam has made headlines in the non-fungible token world in recent years with Axie Infinity, one of the most popular NFT games globally.

  • Netflix announces more free mobile games coming to subscribers in May

    Netflix announces more free mobile games coming to subscribers in May

    After adding a couple of mobile games to its free offering since the beginning of the year, Netflix has picked up the pace lately and revealed new partnerships and new games coming to its subscribers soon. After announcing it has teamed up with Exploding Kittens for a mobile game and an animated series, Netflix confirmed that several new mobile games are coming in May.

    Previously without a release date, Exploding Kittens – The Game is now expected to arrive on May 31. Netflix also revealed that future version of the game will have an exclusive expansion pack of cards that will be themed around the Netflix animated series coming in 2023.

    Three other games will be joining Netflix’s mobile games collection on May 24: Dragon Up, Moonlighter, and Townsmen – A Kingdom Rebuilt. All three games are available for free to all Netflix subscribers regardless of what mobile platform they favor.

    To download the new games, Android users must head to the dedicated game tab where they can select which game to download. The same goes for iOS users. According to Netflix, these games should pop up in the Netflix mobile app on the day of release at 10 am PT.

  • Netflix to boost its mobile games offering to 50 titles by the end of 2022

    Netflix to boost its mobile games offering to 50 titles by the end of 2022

    Netflix has been slowly building its games offering in an attempt to keep subscribers engaged with the service beyond movies and TV shows. Currently, the streaming service completely focuses on mobile, so don’t expect any PC or console games to come to Netflix anytime soon.

    That being said, Netflix offers 18 mobile games to its subscribers, which can be downloaded directly from within the app. To show its commitment to this part of its service, Netflix recently bought a few game developers, including makers of Oxenfree, Night School Studio, Boss Fight Entertainment, and Next Games, the studio behind Stranger Things: Puzzle Tales.

    Last month, Netflix announced a partnership with Exploding Kittens for a mobile game and an animated series. Netflix is looking for “content opportunities around video games from every direction.”

    The report also states that Netflix plans to expand its mobile games offering up to 50 titles by the end of the year. Netflix is one of the few streaming services that decided to invest a lot of resources into video games adaptations. The Witcher, Cuphead, Castlevania, League of Legends, and more recently Exploding Kittens, are among the most popular TV shows offered by Netflix, which are based on video games.

    It looks like Netflix was quite content by how these TV shows were received by subscribers, so it’s now trying to “build out a games business that can create synergy between what people watch and what they’re playing.” That seems like a great idea, but only if you’re into gaming.

  • Netflix subscribers are getting more free mobile games this month

    Netflix subscribers are getting more free mobile games this month

    Netflix’s games library is getting bigger every month, as the streaming service signs new partnerships with mobile game developers and publishers. The latest batch of games coming to Netflix subscribers include a variety of genres yet are made by just two studios.

    The first two games are hitting Netflix games platform today, while a third title will be available at a later date. Starting today, Netflix subscribers will have access to Shatter Remastered and This Is A True Story, developed by PikPok and Frosty Pop, respectively.

    Shatter Remastered is a brick-breaking game that mixes classic action with interesting twists and challenging boss battles. It seems to draw inspiration from the retro Arkanoid games. As the name suggests, this is an updated version of Shatter, a game that was originally released on PlayStation 3 back in 2009.

    This Is A True Story is a narrative puzzle game that tells the true story of a Sub-Saharan African woman’s daily struggle to get water for her family. According to developer Frosty Pop, the game is based on actual interviews and experiences and has been designed to allow players to explore beautiful scenery while surviving a windstorm or catching poachers.

    Finally, a third title, Into The Dead 2: Unleashed, is coming soon to Netflix. The sequel to hit zombie action game Into the Dead promises multiple chapters, dozens of stages, as well as hundreds of challenges.

    All games can be downloaded directly from the Netflix mobile app or from the Apple or Google app store. Also, all three are available on both iOS and Android platforms.

  • Apple Arcade’s latest games are ridiculously fun and charming

    Apple Arcade’s latest games are ridiculously fun and charming

    If you’re using an iPhone or iPad and like to play games, Apple Arcade is the best bang for your buck. For just $5 per month, you get a collection of carefully curated games that have no ads or in-game purchase, so you can experience the full content without having to worry about hidden costs or MTX (micro-transactions).

    Apple Arcade adds new games every month, and many of the games already available for subscribers are getting updated with new content all the time. Although this is a very busy month for gamers, as many highly-anticipated titles have been set to release in February (Dying Light 2, Sifu, Lost Ark, Horizon Forbidden West, Total War: Warhammer 3, Elden Ring), there’s always time to fit a short gameplay session on your favorite iPhone or iPad.

    Four new games are joining Apple Arcade’s library in February, and while I’ve played a few of them, knowing how good the curation process is, I can’t not recommend all of them. But let’s start with the first game that joined Apple Arcade on February 4, Bridge Constructor+.

    A physics-based simulation-puzzle game initially launched on PC more than 10 years ago, Bridge Constructor+ is the dream of any wannabe engineer. Jokes aside, Bridge Constructor is quite faithful to the engineering and architecture of bridges, so you’ll be able to express your ingenuity designing and creating complex bridges for cars and trucks to cross over.

    On the plus side, the iOS version of the game includes all of the content, updates and DLC already released on PC, without any in-app purchases. The folks at Headup also revealed that their game has “several different settings and over 100 levels to master the art of bridge-building by using different materials and constructions to make sure they won’t buckle and break under the weight of ongoing traffic.”

    Moving on to the second game coming to Apple Arcade on February 18, Wylde Flowers is a non-combat game inspired by The Sims and FarmVille, but with a “witchy twist.” That’s no surprise at all considering that Studio Drydock, a new development team HQ-ed in Australia, was founded by two industry veterans with a combined 20-year previous experience at EA working on titles like The Sims.

    The best way to describe Wylde Flowers is “cozy life and farming sim,” so if you like to grind a little bit before going to sleep or while commuting, this seems like the perfect game. Wylde Flowers promises a charming world of diverse folks and magical spells, which set the stage for the game’s big mystery.

    Although during the day you’ll be tending crops, care for animals, fish, craft, and perform other farm-related activities, by night, you’ll be nurturing your inner witch as you learn to fly your broomstick, brew potions, control the weather and seasons or even transform into a cat. This sounds like an interesting twist from the typical FarmVille game, yet I can’t shake the feeling that the game should have been called Farming Adventures of Sabrina.

  • M1 and Blacknut to deliver 5G-powered cloud gaming services in Singapore

    M1 and Blacknut to deliver 5G-powered cloud gaming services in Singapore

    M1 Limited (M1) has announced an exclusive partnership with market-leading cloud gaming specialist Blacknut, to bring an all-you-can-play 5G-powered cloud gaming service to Singapore.

    Boasting the world’s largest catalog for cloud gaming, Blacknut has a unified gaming platform that is fully integrated within the M1 ecosystem, enabling users to have unlimited access to more than 450 high-quality PC and console titles, including renowned hits like Overcooked, Lord of Fallen, Modern Combat 5, Asphalt9 and more. Serious and casual gamers will soon be able to discover a seamless “click & play” experience, anytime and anywhere, regardless of their device – television, PC, tablet, or mobile.

    Leveraging the high speed and ultra-low latency of M1’s True 5G network, this upcoming cloud gaming service ensures seamless and uninterrupted gaming experiences for subscribers.

    “True 5G not only transforms businesses but also consumer experiences. We are excited to show the game-changing prowess of 5G through our partnership with Blacknut, to level up gaming experiences for Singaporean gamers. Powered by 5G connectivity, M1 is on track to create an inclusive gaming ecosystem by enabling affordable and accessible gaming options,” said Manjot Singh Mann, chief executive officer, M1.

    “We are very proud to support M1 in their 5G deployments with Blacknut Cloud Gaming. We are pleased that our platform is a great fit and fully aligned with M1’s 5G ambitions. Pairing Blacknut with M1’s 5G connectivity delivers ultra-responsive cloud gaming backed by a fast, reliable network and the best market solution to fulfil M1’s vision for Singapore,” said Olivier Avaro, chief executive officer, Blacknut.

    Since its launch in July, M1’s True 5G network coverage has expanded to about 65% of Singapore, and with the continual growth of the infrastructure, customers can expect to soon enjoy more innovative and diversified digital experiences and even more OTT offerings.

    M1 has been a frontrunner in Singapore’s 5G development and was the first telco in the nation to embark on 5G trials as early as 2018. To date, M1 has a record of more than 15 5G use cases and trials across consumer, enterprise and government sectors. To further the 5G ambition and fully unleash the power of True 5G for all, M1 is also working with Workforce Singapore (WSG) to upskill and train close to 10% of the entire workforce to build a pool of talent with up-to-date skills in 5G and emerging technologies.

    Details of the cloud gaming subscription plan will be announced during the official launch in Q2 2022.

  • Netflix brings its thin mobile games library to all Android users

    Netflix brings its thin mobile games library to all Android users

    Netflix is pretty serious about games and while the company doesn’t have a pedigree when it comes to this part of the entertainment industry, it needs to start somewhere if it wants a seat at the big revenue earners’ table.

    After testing its games service in selected regions, Netflix announced today that its entire catalog of games is now available for all Android users who pay for a Netflix subscription. Although the library is quite thin, we’re promised more titles in the future.

    Starting today, Netflix subscribers can play five mobile games: Stranger Things: 1984, Stranger Things 3: The Game, Shooting Hoops, Card Blast, and Teeter Up. It’s important to mention that these games don’t feature any ads, additional fees and in-app purchases, so all you need is a Netflix subscription.

    Netflix subscribers will see a dedicated games row and games tab on their Android devices where they can select any game to download. These games can be played on multiple devices on the same account. Keep in mind that some games may require an internet connection, but there are some that you can play offline.

  • Google Play Pass gains a bunch of new games in July

    Google Play Pass gains a bunch of new games in July

    The gaming industry is a money-making machine having exceeded the movie industry, one of the most profitable entertainment businesses. There are many ways to make money in the gaming industry, but the simplest way is via subscriptions. Google and Apple recently adopted the subscription-based system that Microsoft and Sony have been offering to their customers for a very long time.

    Xbox Game Pass and PlayStation Plus are some of the most popular subscription services in the gaming industry, but if you’re using a mobile device to play, you won’t benefit from these services. Well, technically, you could get Xbox Game Pass Ultimate and play console games on your mobile device, but you won’t get access to mobile titles.

    Google Play Pass offers subscribers access to hundreds of apps and games without ads and in-app purchases for just $5 per month or $30 per year. Obviously, the catalog of curated titles available under the service becomes bigger and bigger as Google adds new games to the offering.

    Starting this week, Google Play Pass subscribers are getting a bunch of new games that they can enjoy while on the move. Looking at the list of new titles added, it feels like there’s something for everyone.

    Tesla vs Lovecraft

    • An epic showdown between man vs monsters.
    • Price: $9.99 Free with Google Play Pass subscription

    Delight Games (Premium Library)

    • 70+ interactive volumes to immerse you in new worlds.
    • Price: $29.99 Free with Google Play Pass subscription

    WHO IS AWESOME

    • Fall, chase and flip your way to victory in this two-directional platformer!
    • Price: $0.99 Free with Google Play Pass subscription

    Starman

    • Recover the light, and bring life back!
    • Price: $4.49 Free with Google Play Pass subscription

    Super Glitch Dash
    The ultimate twitch runner has arrived.
    Price: Free (No in-app purchases with Google Play Pass subscription)

    Cytus II

    • From the makers of Cytus, experience a whole new chapter.
    • Price: $1.99 Free with Google Play Pass subscription

    Summer Catchers

    • Embark on an epic road trip adventure of a lifetime.
    • Price: $3.99 Free with Google Play Pass subscription

    Dandara: Trials of Fear Edition

    • The world of Salt is on the brink of collapse. Its only hope is Dandara.
    • Price: $5.99 Free with Google Play Pass subscription

    The nine titles above add to the nearly 80 new games and apps that have been added to Google Play Pass since June 1, 2021. Of course, we expect more to be added in the coming months, so it seems like Google Play Pass might become a good subscription service if you’re into mobile gaming.

  • Pokemon GO still going strong, scores $5 billion in lifetime revenue

    Pokemon GO still going strong, scores $5 billion in lifetime revenue

    Well, what do you know? Even though we spent the past two years mostly locked up and homebound (pandemic and stuff), the AR game sensation Pokemon GO not only survived but managed to cross the $5 billion mark in lifetime revenue.

    According to a recent report by SensorTower, the AR title from Niantic has surpassed $5 billion from player spending since its launch back in 2016. The game remains vastly popular in the US, catching $1.9 billion, or 36.6 percent of its lifetime revenue in the country.

    People spending money on Pokemon GO seem to be almost equally distributed between Android and iOS, 52.8% and 47.2% respectively. The report also shows that the game generated $642 million in the first half of 2021, a 34% increase from the same period last year.

    Pokemon GO has been downloaded 632 million times to date, and there are no signs that the Pokemon craze will subside anytime soon.