Tag: gaming

  • Asus tipped to launch second-generation ROG gaming smartphone

    Asus tipped to launch second-generation ROG gaming smartphone

    The ROG Phone, Asus’ first gaming smartphone was quite expensive at launch, even when compared to other flagships released on the market around the same time. The cheapest Asus ROG Phone could be yours for $900 in the United States, while the most expensive model, which packs 512GB storage, was priced at $1,100 outright.

    Apparently, Asus plans to launch a sequel later this year, but the company will mainly focus on the Chinese market this time. Digitimes reports the second-generation ROG Phone will be launched in Q3 2019, and that Asus will team up with Tencent to advertise the flagship in China.

    Back in December, Asus outlined its new strategy to focus on gaming and premium smartphones rather than entry-level and mid-range models, which is meant to reduce the losses of its smartphone business.

    The report also claims Asus has a big chance of revitalizing its smartphone division if the partnership with Tencent goes through, even though gaming smartphones remain niche products that don’t generate significant profits.

    Although Asus plans to focus on the Chinese market with the next ROG Phone, there’s no reason not to sell the device in other markets like Europe and the United States.

  • Xiaomi’s Black Shark 2 gaming smartphone goes on sale

    Xiaomi’s Black Shark 2 gaming smartphone goes on sale

    Great news for mobile gaming fans looking to buy one of the most powerful gaming smartphones available on the market, as Xiaomi has just announced their new product, Black Shark 2 is now up for grabs in Europe.

    Initially introduced in China on March 18, Xiaomi Black Shark 2 can be purchased from Europe beginning March 28, at 6.00 PM CET. You’ll be able to buy the phone from every European country where Xiaomi officially sells its phone, and here is how much you’ll have to pay.

    The Black Shark 2 with 8GB RAM and 128GB internal memory will be available for purchase for €549, while the 12GB RAM and 256GB storage will cost €649. For customers in the UK, the smartphone will be available for £479 and £559, respectively.

    If you take away its gaming-related features, the Black Shark 2 remains a very powerful flagship smartphone, so even if you’re not a gamer, it can be a great alternative to Samsung, LG and Huawei’s flagships.

    Speaking of gaming features, Xiaomi explains that the Black Shark 2 embeds the only direct touch liquid cooling system in the work. Also, the phone’s display benefits from the world’s lowest latency touch.

    As far as US availability goes, we doubt this will come in the United States at all since Xiaomi hasn’t yet officially entered the market, although it repeatedly said it will eventually happen.

  • AR version of Angry Birds comes to iOS this spring

    AR version of Angry Birds comes to iOS this spring

    Remember when Angry Birds was the most popular mobile game around? Many of you who played religiously ended up moving on to more graphically complex games. Maybe Rovio’s characters, which the company once said would make it the next Disney, suffered from overexposure with licensing deals. The fowl foul had their faces plastered all over the place from Band Aids to board games to underwear.

    You can’t say that Rovio hasn’t tried to keep up with the times. VR versions of Angry Birds are available for Oculus Rift and Vive, and an AR variant of the game can be played on the Magic Leap headset. And today, the company has announced that Angry Birds AR: Isle of Pigs will soon be available for certain Apple iPhone and Apple iPod models. Using Apple’s ARKit, a flat surface like a coffee table is overlaid with different stages while the phone itself becomes the slingshot.

    Players can walk around each stage, looking for hidden items and areas where the pigs might be most vulnerable to attack. Rovio is offering the game for free in partnership with Resolution Games, although we are pretty sure that there will be some in-app purchasers that players can make.

    “We’re delighted to bring the beloved physics-based gameplay of Angry Birds to life through augmented reality. It’s an especially timely moment to bring our avian friends to mobile AR for the first time, as this year marks the tenth anniversary since the release of the first Angry Birds game.”-Kati Levoranta, CEO, Rovio Entertainment

    “This game evokes the core of what makes AR gameplay truly AR. With its engaging characters, classic Angry Birds slingshot gameplay and ability to move around the structures, it utilizes the unique elements of Apple’s ARKit and showcases what AR gameplay is capable of, which is pretty amazing when you see it come to life.”- Tommy Palm, Resolution Games.

    Angry Birds AR: Isle of Pigs is available today to pre-order from iTunes and it will be released in the late spring of 2019. Don’t expect to see an AR version of Angry Birds for Android anytime soon since the phone version of the new AR Angry Birds game is an Apple exclusive for now.

    For those familiar with the old Angry Birds games, the rules are the same. You try to knock down as many pigs as possible by using a slingshot to propel one of the Angry Birds toward the swine. One difference is that now you see the slingshot from a first-person perspective. Fling back on your phone to send the Angry Bird flying toward its target. Originally, there will be as many as 40 different levels in the game.

    Angry Birds AR: Isle of Pigs is compatible with all iPhone models dating back to the iPhone 6s, all iPad Pro models, iPad fifth and sixth generation, and the new iPad Air and iPad Mini tablets introduced yesterday.

  • First Lenovo Legion store in Philippines

    First Lenovo Legion store in Philippines

    The first Lenovo Legion concept store in the Philippines has opened as the tech company strengthens its gaming business.

    The Quezon City outlet, at less than 40sqm on the fourth floor of the Annex Building, showcases the brand’s Legion gaming machines in a setting that allows customers to personally examine and experience the products. Lenovo intends to host mini tournaments at the venue to “engage the local gaming community,” according to its statement on the opening.

    Lenovo Philippines GM Michael Ngan expressed the firm’s intentions to open as many such stores in the territory as possible, depending on available spaces, with a possible four outlets planned for this year. He added that the Philippines is seen as a strong growth space for the company’s Lenovo Legion gaming sub-brand. He hinted that the firm’s Legion of Champions e-sports tournament may be held in the Philippines.

    “We’ve had a lot of customers asking why don’t we host in the Philippines … so I’m lobbying that we can have the opportunity to host the fourth edition here in Manila,” he said.

  • Razer launches country HQ in Malaysia, looks to groom next gen tech talent

    Razer launches country HQ in Malaysia, looks to groom next gen tech talent

    Shortly after it announced the construction of a new Southeast Asia headquarters, Razer has unveiled its new country headquarters in Malaysia which will house over 280 employees. The investment strengthens Malaysia as Razer’s regional center of fintech innovation, e-sports excellence and talent development.

    Razer aims to position itself as a fintech leader in Malaysia, with one of its initiatives being a partnership with property development company UOA Group to digitise and integrate its carpark payment system into the Razer Pay app. Upon completion, carpark users can settle their parking fees using the Razer Pay app without waiting in queues. It is also working with merchants in Bangsar South to accept Razer Pay

    As part of its e-sports initiatives, Razer will share its expertise in the field with the Malaysian gaming community. This includes coordinating with industry partners to drive gaming events in the country, bringing the gaming community together and looking to support Team Malaysia for esports at SEA Games 2019.

    Razer will also work with the government and industry partners to develop the next generation of tech talent in Malaysia. It will collaborate with institutes of higher learning, provide training and mentorship programs and offer exchange programs across the regional Razer offices.

    The world now demands a high level of innovative thinking and entrepreneurial mindsets, and Razer will help nurture the future technology leaders of Malaysia.

    “Razer will be investing in Malaysia as a hub for our fintech efforts in Southeast Asia,” says Min-Liang Tan, co-founder and CEO of Razer. “It is the first country in the world to be ready for Razer Pay, and we see the Razer Malaysia office as a natural springboard for our fintech efforts in the region.”

    Last year, Razer launched its e-wallet app for youth and Millennials in Malaysia and claimed to have signed up 500,000 users in less than a week. This month, Razer Pay has been expanded with major new features such as in-app coupons, instant messaging, and an enhanced e-wallet experience.

    Razer has collaborated with Malaysia’s household brands to bring exciting offers to consumers. 7-Eleven is offering RM5 coupons and Kenny Rogers Roasters will offer RM10 coupons to Razer Pay users. U Mobile will also organize weekly contests with prizes such as the Razer Phone 2. Merchants operating in Bangsar South will also start accepting Razer Pay. These merchants will also begin to offer rewards programs enabled by Razer Pay, such as coupons and flash sales to help customers save time and money.

  • Nintendo launches flagship store in Tokyo

    Nintendo launches flagship store in Tokyo

    Nintendo is opening a Tokyo flagship store, marking the iconic Japanese company’s first-ever domestic retail outlet. During Nintendo’s latest Corporate Management Briefing, the president of the Nintendo, Shuntaro Furukawa, announced the game company would be opening a store in the Japanese capital in 2019.

    The executive said that plans are set for Nintendo Toyko to be located in the tentatively named ‘Parco’, which is yet to be opened and will bow in the Shibuya district. The Nintendo store in Japan will have its own floor in a new department store and is targeted at teens and commuters.

    “We are hoping [the store] will be a new point of contact between consumers and Nintendo that a wide range of people, regardless of age, gender, or experience with games can enjoy,” explained Furukawa.

    The new store also hopes to attract shoppers to Nintendo Switch, which is struggling to draw a wider swath of users, according to Bloomberg. Last month, Nintendo cut its shipments forecast for the console, which can be used at home or on the go.

    “In addition to selling products such as video game systems, software and character-based merchandise, we plan to host events and offer opportunities to play games, and are preparing to make this shop a new base for communicating Nintendo information in Japan. We will announce further details on each of these initiatives at a later date.”

    Looking forward, Nintendo is also planning to open exhibits at Universal theme parks in Osaka, Orlando and Hollywood.

    Additionally, the company is looking to participate in more e-sports tournaments, where gamers get together and compete in stadiums

    Nintendo opened its first store in New York as Pokemon shop in 2005 in the city’s Rockefeller Centre, and has since rebranded as Nintendo New York.

    Nintendo Tokyo is scheduled to open in the fall of 2019.

  • Korean gaming firm could go up for sale at $7 billion

    Korean gaming firm could go up for sale at $7 billion

    The founder of Korea’s top gaming company Nexon has put the company up for sale, according to a local media outlet, in what could be the biggest such deal in Korean history. According to a report, Kim Jung-ju, chairman of NXC, the de facto holding company of Nexon, will sell a 98.64 percent stake in NXC worth around 8 trillion won ($7.1 billion). NXC owns a 47.98 percent stake in Nexon, worth about 6 trillion won.

    The shares include Kim’s holdings, at 67.49 percent, and those held by his wife, at 29.43 percent, as well as 1.72 percent held by Wise Kids, a software company Kim owns.

    Deutsche Bank and Morgan Stanley have been selected to oversee the sale, according to the report.

    A spokesperson for NXC responded to the report, saying that the company is in the process of confirming the news.

    “We are checking whether the report is true,” the spokesperson said, “It takes some time because of [the rules concerning] electronic disclosure. The official announcement will be unable to come out today.”

    As for the rationale behind the decision to sell, some media reports citing anonymous sources at Nexon point to Kim’s reluctance to deal with the government’s hefty regulations on the gaming industry.

    NXC, however, said that the reports are groundless, adding that “Chairman Kim hasn’t complained about government regulations.”

    While it is immediately hard to verify Kim’s motivations, financial reasons are unlikely to be the cause. Nexon, which trades on the Tokyo Stock Exchange, has shown strong earnings performance. Sales rose 18.7 percent in 2017 on year to 234.9 billion yen ($2.2 billion). Entering 2018, the company maintained steady growth with the third quarter seeing a 15 percent jump in revenue compared to the same month last year.

    Local media reports suspect that the potential buyer could be China’s Tencent Holdings or U.S. video game publisher Electronic Arts, given the massive size of the sale. Tencent already stands as the sole local publishing partner in China for Dungeon Fighter Online, a multiplayer video game developed by Nexon subsidiary Neople. The Chinese internet giant holds a sizable stake in Korea’s major game and entertainment units, including Netmarble and Kakao.

    Another focus of the deal is how NXC will process the sale of non-gaming affiliates.

    Non-gaming holdings owned by both NXC and Nexon span a wide range of industries.

    A Nexon affiliate took over Stokke, a Norwegian company famous for baby strollers, in 2013. NXC acquired a 65 percent stake in Korean cryptocurrency exchange Korbit for 91.3 billion won more recently in 2017 and Bitstamp, a Europe-based cryptocurrency exchange, last year.

    The founder could either split them from the sale or bundle them together.

    Built in 1994, Nexon made its name known with The Kingdom of the Winds, a 2-D fantasy massively multiplayer online role-playing game (Mmorpg). The game was recognized as the longest-running commercial graphical Mmorpg by the “Guinness World Records” in 2011.

  • Gaming gadget New Razer Phone 2 is launched

    Gaming gadget New Razer Phone 2 is launched

    Razer, a Singaporean gaming gadget company, unveiled the Razer Phone 2 – a smartphone specifically designed for gaming – on Friday in Seoul. Korea is the fourth-largest gaming market in the world with more than 28 million game users, according to the company.

    The Razer Phone 2 is equipped with a 5.7-inch display and offers a 120 Hz refresh rate, allowing users to enjoy mobile game with less delays and disconnections. The upgraded refresh rate helps the touch screen to react more precisely to user demands, according to the company.

    The screen is 50 percent larger than its previous version – the Razer Phone 1 – which launched last year.

    The Razer Phone 2 comes with a 400mAH battery which allows the phone to play games for 10 hours.

    Playing mobile games is not the only entertainment available on the Razer Phone 2. It is also optimized for watching videos.

    The company said the new phone includes Dolby Atmos technology in its dual speakers that are equipped on bezels both on the top and bottom of the devcie, providing a richer sound.

    In terms of camera, the Razer Phone 2 is equipped with a dual camera on the back – a wide-angle lens and telephoto lens – that offer 12 megapixels each. The front of the phone has an 8 megapixel camera.

    To optimize the display, Razer teamed up with popular games including PlayerUnknown’s Battlegrounds, Rival: Crimson x Chaos and Marvel’s Future Fight, among others.

    The Razer Phone 2 will go on sale on Dec. 4 in Korea in partnership with local distributors All Life Technology and CJ Hello.

    The phone sells for 990,000 won ($882.87). With subsidies from CJ Hello’s payment plan, the price can go down to as low as 599,000 won.

    “Razer was able to pull off a huge success last year with Razer Phone 1 by paving a new sector in the smartphone industry,” said Min-Liang Tan, CEO of Razer in a written statement Friday. “The new Razer Phone 2 will help us set a new standard in the gaming industry.”

  • First Sony Lounge opens in Malaysia

    First Sony Lounge opens in Malaysia

    Sony has opened its first Play Everything Lounge by PlayStation in Southeast Asia at Sunway Pyramid. The lounge, operated by Sony Interactive Entertainment’s local office, will be open until February 17. Sunway Malls and Theme Parks CEO HC Chan said he was honoured the mall has remained a mall-of-choice for experiences. “The partnership with Sony Interactive Entertainment signifies a true collaborative curation by two of the leading names of the industry. It is our privilege to work with a world-renowned gaming giant to bring another dimension of experiences for our shoppers. It is important for malls to go beyond conventions to stay relevant.”

    Sony’s regional head Hidetoshi Takigawa noted the strong performance of the PlayStation business in Malaysia, and said the Sunway Pyramid store is a means for the brand to engage with its local fans.

    Southeast Asia’s first PlayStation Experience was held in Kuala Lumpur last year.

    Gaming tournaments, community engagement activities and unreleased game trials are expected to be held in the space. A virtual reality area allows visitors to try Sony’s PlayStation VR gaming system for PlayStation 4.

    View the image of the lounge below (6 pictures) :

  • Tencent finished Q3 with strong result despite regulation

    Tencent finished Q3 with strong result despite regulation

    Gaming and chat specialist Tencent has reported a strong third-quarter profit despite ongoing issues with Mainland China regulatory authorities over its gaming software. Tencent’s share price has fallen by about one third this year, shedding US$165 billion off its value, although last year its share price doubled. In September the company announced a restructuring program aimed at lessening its reliance on games and expanding its interests into areas such as cloud and industrial services in the transport, fintech and healthcare sectors.

    Tencent profit in the September quarter rose 30 per cent to RMB23.3 billion (US$3.36 billion) which exceeded analysts’ forecasts. This was partly due to fair-value gains from the IPO of food delivery service Meituan Dianping.

    Growth in its gaming division was ahead of expectation, but the company was unable to update shareholders on the status of its negotiations with mainland government officials over a regulatory block which has frozen new game approvals. The government has yet to decide on whether or not to allow Tencent to begin charging for features of its popular PUBG Mobile game. Chinese authorities are concerned that many Chinese are becoming addicted to mobile games.

    Those roadblocks were cited as the reason Tencent’s growth rate – a respectable 24 per cent, nonetheless, to US$11.6 billion – was its slowest quarter in more than three years.

    Sales of smartphone games grew 7 per cent year on year and 11 per cent quarter on quarter, while advertising sales, the company’s single largest revenue source, rose 47 per cent

    Revenue from cloud and payment services (WeChat Pay) helped fuel a 69 per cent increase in Tencent’s “other” revenue category.

  • Vietnam’s gaming firm profits fall 52 pct in 9 months

    Vietnam’s gaming firm profits fall 52 pct in 9 months

    Vietnamese online gaming giant VNG has reported Jan-Sept 2018 profits of VND152 billion ($6.5 million), a 52 percent year-on-year slump. The company has said in its third-quarter financial statement that higher expenditures have eaten into its profits.

    Selling and administrative expenses of VND853 billion ($36.7 million) and VND382 billion ($16.44 million) respectively in the nine-month period marked a 72 percent and 27 percent year-on-year surge.

    At its recent annual meeting, the company’s management board had predicted a sharp drop in profits compared to previous year as the company wanted to focus resources on investment in strategic products and diversify operations.

    The company focuses in four main areas: e-wallet, mobile product development, ecosystem building, and e-commerce.

    VNG has set a revenue target of over VND5 trillion (more than $215 million) for this year, 17 percent higher than in 2017.

    However, after-tax profit is expected to only reach VND549 billion ($23.62 million) compared to VND938 billion ($40.36 million) in 2017.

    VNG, which used to be known as VinaGame, also owns major news site Zing, popular music site Zing MP3, instant messaging app Zalo, and e-commerce site Tiki.

    Tiki, VNG’s largest investment in e-commerce, continues to suffer increasing losses. In the first half of this year, Tiki’s losses of VND102 billion (nearly $4.39 million) were more than double the same period last year.

    The cumulative loss of this e-commerce site has reached nearly VND600 billion (about $25.82 million) after seven years of operation, beginning in 2010.

  • Razer aims to take over MOL

    Razer aims to take over MOL

    Gaming company Razer aims to take over Southeast Asian virtual gaming credits and e-payment platform MOL Global at a valuation of US$100 million.

    Razer already holds a nearly 35 per cent stake in the platform.

    Razer co-founder/chief Tan Min-Liang says the acquisition will enable Razer to take over one of Southeast Asia’s largest e-payment networks, deepen its presence in the “under-served” region, and create one of the world’s largest virtual-credit platforms for gamers.

    In August, Tan took up Singapore Prime Minister Lee Hsien Loong’s Twitter challenge for an e-payment proposal to turn the state into a cashless society. The following month, Razer proposed to develop and deploy an e-payment system, RazerPay, for which it would commit S$10 million in seed funding.

    Tan this week said the system would also enable cashless capabilities in Southeast Asia as well. It would be complementary and accretive to Razer’s gaming business.

    Razer, which is dual-headquartered in Singapore and San Francisco and listed on the Hong Kong Stock Exchange, says it will pay about US$61 million to acquire 65.1 per cent of MOL’s issued share capital.

    The acquisition will be by way of a statutory merger, upon which MOL will become a wholly owned subsidiary of Razer.

  • DHL, FC Bayern expands cooperation in gaming market

    DHL, FC Bayern expands cooperation in gaming market

    DHL and Germany’s FC Bayern Munich yesterday announced the expansion of their cooperation with innovative activations within the video gaming market, specifically in the FIFA 18 game set to launch in September 2017.

    This is DHL’s bid to tap on the massive potential of the computer games market, which analysts predict will grow its revenue from US$493m in 2016 to US$1.1b in 2019.

    In 2015, DHL helped the club to launch its online flagship store on Tmall Global. As the team’s official logistics partner and e-commerce full service provider, DHL plays a key role in delivering official merchandise to FC Bayern fans in China.

    During the team’s 2017 Audi Summer Tour to Shanghai, Shenzhen and Singapore, the Bavarian club confirmed its desire to further engage with its fan base in China, providing fans with the latest club merchandise, such as jerseys and other FC Bayern products.

    FC Bayern is one of the world’s biggest football club with over 280,000 members and one of the most successful, having won five UEFA Champions League titles, three Club World Cup trophies as well as 27 German national league championships.

  • Gaming firm Razer opens first store in Hong Kong and sets its sights firmly on mobile industry

    Gaming firm Razer opens first store in Hong Kong and sets its sights firmly on mobile industry

    Razer, the popular US gaming peripherals brand which opened its first concept store in Hong Kong on Saturday, is now hoping to take on the mobile gaming industry after successfully disrupting the PC gaming scene with devices such as its powerful gaming laptops and mice, its chief executive has told us.

    Razer, which is in partnership with Three Group – the mobile telecommunications arm of Li Ka-shing’s CK Hutchison on the development of the Hong Kong outlet – has its sights on taking on the mobile gaming landscape, too, which chief executive Tan Min-liang said “is going to be a huge part of our business”.

    “There is so much potential for Razer – we’re still growing exponentially through the PC market … we’ve shipped over US$1 billion in hardware over the last three years, and we haven’t even gotten started on the mobile gaming market yet,” said Tan, who splits his time between San Francisco, where the company is based, Singapore and Taiwan, where Razer has its design centres.

    The company on Saturday opened the doors to its sixth RazerStore worldwide, on Cannon Street in Hong Kong’s bustling Causeway Bay shopping district. Razer’s other shops are in Shanghai, Taipei, Bangkok, Manila and San Francisco in California.

    An alliance was formed last month where Razer and Three will work together to offer specific tariff plans, services and devices to electronic games players around the world.

    Tan also said Razer and Three will work together on “future mobile devices”, although he declined to elaborate on further details.

    While Razer’s current product offerings are largely PC-focused, with its array of mice, keyboards and sleek gaming laptops, the company has yet to offer any peripheral devices for mobile gaming, although Tan believes is an industry that is ripe for disruption.

    “When Razer first looked at gaming laptops, there were no products or services that really worked well for gamers. Similarly, right now I don’t see any mobile device or software platform that really fulfils the needs of the [mobile] gamer … there is a huge opportunity to disrupt the mobile market,” Tan told SCMP.

    Razer is yet to reveal its plans in the mobile space, but it has made several acquisitions in the past couple of years to suggest it is moving towards eventually developing its own mobile devices or gaming platform for the growing number of users who play games on their smartphones or mobile devices.

    In July 2015, it acquired Android gaming company Ouya for its Android TV games and online retail platform to bolster the game offerings for its Forge TV console product.

    And in January this year, it bought Nextbit, the startup headed by several ex-Google employees who worked on Android and who produced the Robin smartphone, which amassed over US$1.3 million in pledges on crowd-funding platform Kickstarter.

    “We’ve put together some of the best talent in mobile design,” Tan said.

    “With Nextbit, we now have the top tech leads of Android from Google with us, and the former lead designer for HTC who has helped design HTC phones for [years].

    “We’re bringing together the best possible talent at Razer to work on next generation devices,” he added.

    Razer already has a large following in China and Hong Kong with its gaming peripherals consistently coming top in the category on e-commerce platforms such as Tmall and JD.com, Tan said.

    A third of Razer’s business comes from Asia, a large part of which comes from China, he added, declining to provide specific numbers.

  • Vietnam’s online gaming firm VNG eyes IPO in US

    Vietnam’s online gaming firm VNG eyes IPO in US

    It is now in a race with budget carrier VietJet to become the first Vietnamese company to list abroad. Vietnamese online gaming and messaging firm VNG Corp said Tuesday that it has signed a preliminary agreement with U.S. bourse operator Nasdaq Inc to explore an initial public offering, a move that could make it the first Southeast Asian firm to be listed overseas.

    The agreement, which could see Nasdaq help VNG prepare for the listing, was signed on the sidelines of Vietnam Prime Minister Nguyen Xuan Phuc’s visit to the U.S.

    Founded in 2004, VNG provides online games, music streaming and messaging applications. Its statement did not disclose details about the IPO plans.

    The company was not immediately available for comment.

    In his Tuesday meeting with Robert H. McCooey Jr, vice president of Nasdaq, PM Phuc hailed the agreement between Nasdag and VNG. According to a government report, he said that Vietnam’s government always encourages the cooperation between local firms and U.S. partners.

    In a report on Sunday, VietJet Aviation Joint Stock, which controls almost half of Vietnam’s domestic airline market, is in talks to become the first company in the Southeast Asian nation to list its shares in an overseas stock exchange.

    “We’ve been approached by some foreign stock exchanges including London, Hong Kong and Singapore, which expressed their interest in our stock,” Nguyen Thi Phuong Thao, VietJet’s founder and chief executive officer, was quoted as saying. She added that she will meet exchange officials in New York later this week.

    VietJet reportedly received shareholder approval in April to boost its foreign ownership limit to 49 percent from 30 percent. The increase will need to be approved by the government because foreign ownership in the industry is currently capped at 30 percent.

    “We don’t want to hide our hope to become the first Vietnamese company to list shares overseas,” Thao reportedly said.