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Tag: gaming

  • Facebook’s mobile cloud gaming service now covers the entire US

    Facebook’s mobile cloud gaming service now covers the entire US

    Just like other giants in the industry (Microsoft, Google, NVIDIA), Facebook has its own cloud gaming service. Announced last year, the closed beta of Facebook’s cloud gaming platform promises to offer a decent catalog of games that can be played instantly, with no installs, while on the move.

    The service was launched with just a handful of cloud-streamed games on Android and web in select US regions. Today, Facebook announced that its cloud gaming platform is accessible to over 98% of people in the mainland United States.

    Also, the company revealed that it’s on track to hit 100% by fall of this year and that it will start rolling out the service in Canada and Mexico. By early 2022, Facebook plans to reach Western and Central Europe with its cloud gaming platform.

    The announcement includes one other highlight that involves a new partnership with a major game developer: Ubisoft. Under the new partnership, Facebook’s cloud gaming platform will add more titles to its catalog starting with Assassin’s Creed Rebellion, which was launched as a cloud-streamed game on Facebook Gaming.

    Ubisoft’s Assassin’s Creed game can be played on the Facebook app on Android and the web (via fb.gg/play). In addition to Rebellion, Facebook has added two other Ubisoft titles to its portfolio of streamable games: Hungry Shark Evolution and Hungry Dragon. Two others will be added in the coming months: Mighty Quest and Trials Frontier.

  • Both Epic and Apple land solid blows as the court battle begins

    Both Epic and Apple land solid blows as the court battle begins

    Today was the first day of the court battle between Apple and game developer Epic. The latter sued Apple after the tech giant tossed its red hot Fortnite game out of the App Store. Apple did this after Epic violated Apple’s rules and gave its customers access to the developer’s own in-app payment platform.

    Seeking Alpha reports that during Epic’s opening statement, the developer explained that Apple has made iOS “a walled garden” which not only blocks competition but also makes it harder for iPhone users to switch to Android. And speaking of anti-competitive behavior, Epic says that Apple’s demand that apps offering in-app purchases use its payment platform violates federal anti-trust laws. Apple collects 30% of in-app purchases and at the same time, it is forcing developers to run in-app payments through its platform.

    Other companies who have complained about the so-called Apple Tax include Netflix and Spotify. The latter brought its argument to the European Union a couple of years ago saying that thanks to the 30% Apple Tax, Apple Music has an advantage over Spotify and other streaming music apps that have to cough up the additional 30% that Apple Music doesn’t have to pay.

    Epic says that requiring third-party apps to sell their wares through the App Store and forcing them to tack on 30% for processing in-app payments is actually a violation of federal antitrust law that prohibits companies from tying a product or service to the sale of another. Epic attorney Katherine Forrest’s highlight phrase of the day: “When they pick up the iPhone, users enter a different world. They are locked into a closed platform where they can only download apps from Apple, and each and every time they purchase in the app, a 30% tax is imposed.”

    Epic also refuted Apple’s claims that the rules Apple created for the App Store help it maintain the quality and security of iOS apps. This is a claim that Apple has made before.

    In its opening arguments, Apple stated that its 30% fee is in line with industry standards and that allowing apps like Fortnite to side-load its own in-app platforms could lead to security issues. Where Apple might have scored points with the judge is when it noted that Epic never informed Apple about its in-app payment system until the day it launched while Microsoft was given advanced notice.

    Apple Attorney Karen Dunn said during Monday’s court session that “A $20 billion company has decided that it doesn’t want to pay for Apple’s innovations anymore. So Epic is here, demanding that this court force Apple to get into its App Store untested and untrusted apps — something that Apple has never done.”

    In giving the court reasons why Epic can’t win the case, Apple claims that the game developer is using the incorrect version in its antitrust claim. Apple states that Epic is unable to show anti-competitive behavior on the part of Apple and the latter says that it can show pro-competitive justifications.

    Apple also mentioned that the appeals court that sided with Qualcomm in its case against the FTC, a case that the FTC decided not to take back to the Supreme Court, ruled that “while anti-competitive behavior is illegal, hypercompetitive behavior is not.” Apple obviously believes its actions are in the latter category.

    Epic’s CEO Tim Sweeney took the stand today and said that Epic isn’t asking for Apple to eliminate the compensation it receives from in-app purchases. But he pointed out that the Apple Tax can result in Apple making more money from an app than the app’s own developers.

    While Apple has been trying to show that there are plenty of other app stores that Fortnite can be listed in, Epic’s top executive said that Fortnite is more than a game. He called Fortnite a “phenomenon that transcends gaming” and a “social and entertainment experience that includes a variety of gaming experiences and non-gaming experiences within it.” This means that such a title needs a top app storefront like Apple’s App Store to help promote it.

    While Apple’s App Store takes as much as a 30% cut of in-app purchases, Epic’s own app store grabs a 12% cut and is “hundreds of millions of dollars short of being profitable.” Sweeney says that Epic’s app store could turn profitable some time over the next two to three years.

  • Vietnamese studio bags $1 mln funding for new blockchain game

    Vietnamese studio bags $1 mln funding for new blockchain game

    Vietnamese game studio Topebox and its blockchain partner KardiaChain have raised $1 million for an upcoming blockchain game called My DeFi Pet.

    The investors include Shanghai-based venture capital firms Axia8 Ventures, OKEx Blockdream Ventures, and the venture capital fund of cryptocurrency exchange OKEx in Hong Kong. Vietnam-based venture capitalist Megala Ventures and Chinese game developer Animoca Brands have also pitched in.

    Based in HCMC, Topebox is the developer of hit games like Pocket Army, Sky Dancer: Free Falling, and King Rivals. It had bagged $1 million in the seed funding round from Singapore’s mobile game publisher Habby in April last year.

    My DeFi Pet is its first blockchain gaming project, which is set to launch globally in mid-May. The game will include decentralized finance (DeFi) and non-fungible token (NFT) features. NFT is a unit of data stored on blockchain that certifies a digital asset to be unique and therefore not interchangeable.

    Accordingly, players can earn tokens while playing the game, get rewards by participating in the game’s events and make profit from selling in-game characters.

    The Topebox developer team includes experienced game producers from Vietnam’s gaming giant VNG and leading global mobile video games developer Gameloft.

    It aims to have it business appraised and valued at $150 million in the next 3-5 years.

    Before My DeFi Pet, Vietnam had developed another blockchain game called Axie Infinity, released in 2018. It was developed by Vietnamese game developer Sky Marvis and was the first blockchain game developed in Southeast Asia.

  • Asian Gaming Giant Adds Bitcoin to Balance Sheet

    Asian Gaming Giant Adds Bitcoin to Balance Sheet

    Nexon has joined other publicly listed companies such as Microstrategy and Tesla in holding the cryptocurrency as a hedge against inflation.

    The South Korean-Japanese video game publisher purchased some 1,707 bitcoin for about $100 million, equivalent to less than 2 percent of the company’s total cash and cash equivalents on hand, it said in an announcement this week.

    Nexon owns major gaming franchises including Maple Story, Kart Rider and Dungeon & Fighter. It is listed in Tokyo and is part of the Nikkei 225.

    Our purchase of bitcoin reflects a disciplined strategy for protecting shareholder value and for maintaining the purchasing power of our cash assets, Owen Mahoney, president and CEO of Nexon, explained in the statement, saying the company needs to think seriously about the future purchasing power of our cash in a world of potential currency debasement.

    In the current economic environment, we believe bitcoin offers long-term stability and liquidity while maintaining the value of our cash for future investments, he added.

  • Vietnam has most adult gamers globally

    Vietnam has most adult gamers globally

    Vietnam has the highest number of adult gamers in the world in 2020, according to a recently released global consumer survey by German data portal Statista.

    Ninety four percent of Vietnamese said they gamed at least occasionally while nearly 20 percent said they were frequent gamers, according to the Statista Global Consumer Survey.

    Eighty five percent said they gamed on smartphones.

    Besides Vietnam, other developing countries like Nigeria, Thailand and the Philippines also reported high numbers of adult gamers, aided by their younger demographics.

    Smartphone gaming has won over people not previously invested in the activity by giving them easy access at low or no initial cost.

    The Statista Global Consumer Survey polled 1,000-4,000 respondents between 18 and 64 years of age in 55 countries and territories.

    Vietnam is a growing market for e-sport and online games. An earlier Statista report said online game revenues in the country this year are expected to top $10.1 million, up 16 percent from 2019.

    Another study by market research company Niko Partners and Google earlier this year forecast Vietnam’s e-sport market to achieve the highest five-year compounded annual growth rate in Southeast Asia, from 2018, of 28 percent.

  • Food, gaming and business app downloads soar during crisis

    Food, gaming and business app downloads soar during crisis

    App downloads have soared during the coronavirus crisis, with the business, food & beverage and gaming categories showing the highest growth.

    SaaS company Adjust has published in its App Trends 2020 report, in which it compares app downloads data from the first quarter of this year with the same period in 2019.

    Adjust says business app sessions have undergone a huge rise (an increase of 105 percent over last year), with app downloads surging 70 percent. Revenue events have risen 75 percent, as users select premium app versions to assist the transition to work from home.

    With many restaurants forced to offer takeout-only meals, F&B apps also saw a major increase in sessions (up 73 percent on this time last year). Installs of these apps have gone up by 21 percent.

    But the fastest-growing category for app downloads was Gaming, with a 132-per-cent increase during the last week of March alone. There was a 47-per-cent year-on-year increase in gaming sessions and a 75 percent increase in installs in the first quarter of this year compared to last year.

    “Beyond these increases in installs and sessions, the report shows little evidence to suggest that there’s been a fundamental shift in user behavior post-install,” said Adjust co-founder and CTO Paul H. Muller.

    “Users are still taking the same actions in-app, such as averaging a little above two sessions a day, to churning at predictable points in the customer journey.”

  • Niantic increases Pokemon GO storage limit

    Niantic increases Pokemon GO storage limit

    Great news for Pokemon GO players, especially veterans who’ve played the game for a very long time, as Niantic has just announced another limit storage increase for its mobile game. This means that Trainers will now be able to catch and store no less than 3,000 Pokemon without having to transfer any of them.

    Keep in mind that you will still have to pay for the extra storage space, just like you did until now. Pokemon GO has a free storage limit of 300 Pokemon and 350 items, but you can purchase additional storage space up to 3,000 Pokemon and 2,500 items.

    Last year, Niantic increased the Pokemon GO storage limit from 1,500 to 2,000, and once again to 2,500 several months ago. Well, it looks like many players have already hit that limit forcing Niantic to further expand storage limit.

    In case you’re wondering how much it will cost you to hit the 3,000 Pokemon limits, you can do the math considering 200 Pokecoins will get you 50 slots (Pokemon or items). Of course, you can buy Pokecoins for real money or get them via in-game rewards and bonuses.

  • Gaming firm VNG loses entire investment in Tiki

    Gaming firm VNG loses entire investment in Tiki

    E-commerce platform Tiki’s losses have wiped out a total of VND506 billion ($22 million) gaming firm VNG had invested in it. As of June 2019, VNG had suffered a cumulative loss of $22 million of its 24.6 percent shareholding in Tiki, according to the gaming firm’s recently released audited semi-annual financial statement.

    In accordance with current accounting practices, the value of VNG’s investment in Tiki is now effectively zero.

    Tiki JSC started off as an online bookstore in 2010 before venturing into e-commerce. Just six years later, the firm was valued at $45 million, following domestic tech firm VNG injecting some $17 million in a 38 percent stake acquisition deal, which was then the largest shareholding in Tiki.

    However, by June 30 this year, VNG’s stake in Tiki had fallen to 24.4 percent after JD.com, China’s second-biggest e-commerce firm behind Alibaba, made a series of investments for undisclosed sums to raise its ownership to 25.65 percent.

    Tiki, like other e-commerce giants in the Vietnamese market, has been struggling to make profit for years due to high operational costs in a competitive market.

    Tiki has reported losses totaling VND380 billion ($16.4 million) in 2016 and 2017. Tiki made a record loss of VND757 billion ($32.75 million) last year, of which VND254 billion ($11 million) was attributed to VNG.

    Founded in 2004, VNG provides online games, music streaming and messaging applications.

  • Information hidden in app reveals how much Apple will charge for Arcade

    Information hidden in app reveals how much Apple will charge for Arcade

    Back in March, Apple introduced Apple Arcade. This service will allow subscribers to pay a monthly fee for unlimited gameplay. There will be over 100 new titles that will be available, all exclusive to the app. Apple could release a launch date and pricing for Arcade on September 10th; that is when the company’s fall event is expected to be held according to a screenshot found on the most recent iOS 13 beta. But it appears that we might already know the pricing. The latter discovered information inside one of the APIs used by the App Store app that apparently reveals how much Arcade will cost (an API, or Application programming interface, is used to help two applications communicate with each other).

    According to the information discovered by 9to5Mac, Apple will charge $4.99 a month for the service after a one-month free trial. All members in a Family Sharing account will have access to the games inside the Arcade app, and since subscribers are paying for the service, there will be no in-app purchases offered. Arcade subscribers can start a game on an iPhone, iPad, Mac or Apple TV and switch devices without missing a beat.

    Apple Arcade will join Apple Music, Apple News+ and Apple TV+ as features that bring in recurring revenue to Apple. It’s all part of the company’s plan to take advantage of the 900 million+ iPhones active around the world while lessening its reliance on new iPhone sales, which peaked in 2015. The services unit, which includes the aforementioned subscription-based features, the App Store, Apple Pay, AppleCare, iCloud and more, is Apple’s second-largest in terms of revenue and is it’s most profitable. Apple is targeting $50 billion in services revenue for next year, which would double the $25 billion the unit grossed in 2016. During its most recent earnings announcement covering the fiscal third quarter (April through June), the firm took in a record $11.5 billion in revenue for the division, up 12.7% from the $10.2 billion it took in during the same quarter in 2018.

    Apple has been using its employees to test Arcade and get some feedback before it is released for public use. This past weekend, we told you that after a one-month free trial, the company is asking employees for 49 cents a month to test early builds of some of the games. This early access program will end once iOS 13 is officially launched.

    Banking firm HSBC expects Arcade to garner as many as 29 million subscribers by 2024, raking in $4.5 billion. However, that estimate is based on a monthly subscription rate of $12.99 a month; that would seem to be too steep a price hike over a short period of time if Apple does indeed debut the service at $4.99 a month. So HSBC’s analysts are going to have to go back and rework the estimate.

    Some of the titles that you should expect to find when Apple Aracade launches include:

    • Hot Lava
    • Oceanhorn 2: Knights of the Lost Realm
    • Beyond a Steel Sky
    • Sonic Racing (yes, starring “that” Sonic)
    • LEGO Brawls (yes, starring those LEGO)
    • No Way Home
    • Yaga

    These are games that you won’t find elsewhere. And by offering you a free trial period, Apple is looking to get you hooked on the service. It is the same approach that the company takes with Apple Music. And if Apple does price Arcade at $4.99 a month, it might seem like a bargain to those who were expecting it to be priced at $9.99 a month or more. The failure or success of Arcade will go a long way toward determining whether Apple hits its goal of $50 billion in services revenue next year.

  • Microsoft confirms Gears of War mobile game drops this month

    Microsoft confirms Gears of War mobile game drops this month

    Unveiled more than a year ago, Microsoft’s Gears of War mobile game will be released on August 22, just a few weeks before Gears 5 hits PC and consoles in September. Dubbed Gears Pop!, since it’s a collaboration between Microsoft and Funko Pop!, the game will be available on both Android and iOS devices, Microsoft announced earlier.

    After a brief soft-launch, Gears Pop! will be fully available for everyone around the world with a compatible phone. The game features more than 30 Gears of War characters, ready to take your orders, all brought to life from authentic Funko Pop designs.

    In Gears Pop!, you’ll be building your squad mixing and matching COG and Locust units, use ultimate abilities, as you strive for supremacy on popular Gears maps. You can play against AI opponents to try out new squads before you take on real players.

    Since this is a free-to-play game, expect Gear Pop! to be heavy on in-app purchases, especially if you want to build a pretty solid team of Gears of War heroes and villains. You can still pre-register for the game via Google Play Store and App Store before the game launched on August 22.

  • Original DOOM game now available on Android and iOS

    Original DOOM game now available on Android and iOS

    Back in 1993, a little game called DOOM developed by a small studio called id Software set the gaming world on fire. About 25 years later, Bethesda decided to release classic DOOM titles to new platforms, including Xbox One, PlayStation 4, Nintendo Switch, Android, and iOS.

    While DOOM, DOOM II and DOOM 3 are now available for download for Nintendo Switch, Xbox One and PlayStation 4, only the first two are hitting Android and iOS devices. If you want to try them out, you can download them from the Google Play Store and App Store, respectively, for $5.

    The original game, DOOM comes with all the content released back in 1993, and the fourth expansion Thy Flesh Consumed. The re-release of DOOM II includes the Master Levels, 20 additional levels made by the community and curated by the developers.

    Although the classic DOOM game has been available on iOS since 2009, this is the first time both games are ported to Android and, of course, the first time DOOM II hits iOS devices. There’s one small issue though, you’ll need to log into a Bethesda account to play the games. If you don’t have an account yet, you’ll have to create one. The BehesdaNet login requirement was included for the Slayers Club with the purpose of rewarding members for playing the classic DOOM games.

    However, Bethesda said that the login should be optional and that it’s working on changing the requirement to optional right now.

  • New Pokemon mobile game coming to Android and iOS this summer

    New Pokemon mobile game coming to Android and iOS this summer

    Many have tried to clone Pokemon GO massive financial success, but no AR (augmented reality) mobile games managed to get nowhere near Niantic’s smash hit in terms of revenue. The latest contender, Harry Potter: Wizards Unite made just 4% of the revenue Pokemon GO made on the first day.

    Well, it looks like we will soon have another Pokemon game coming to Android and iOS devices. Developer DeNA announced that Pokemon Masters will arrive on mobile platforms at some point this summer.

    This will be DeNA’s first Pokemon game, but the developer helped Nintendo launch games like Super Mario Run and Fire Emblem: Heroes. It’s also helping with the development of the upcoming Mario Kart Tour mobile game.

    Pokemon Masters takes place on the artificial island of Pasio where trainers are given control of a single Pokemon. You’ll be teaming up with other trainers to take down opponents in 3vs3 battles. The combat is based on cooldowns of your abilities and happens in real-time rather than turn-based.

    The game will probably be available for free but expect in-app purchases in that case. Check out the trailer released earlier today by developer DeNA to learn more about the upcoming game.

  • Netflix to launch Stranger Things mobile RPG in 2020

    Netflix to launch Stranger Things mobile RPG in 2020

    In anticipation of the third Stranger Things season set to debut on July 4th, Netflix announced a brand new mobile game under the successful franchise. Developed in collaboration with Next Games, makers of The Walking Dead games, the free-to-play Stranger Things mobile game will be released in 2020 on Android and iOS platforms.

    According to Netflix, the game will reimagine the Stranger Things universe in the style of an 80’s Saturday morning cartoon. Moreover, the game will feature location-based gameplay elements and Google Maps integration, which will allow players to explore The Upside Down hidden around them.

    We are huge fans of Stranger Things and thrilled to work together with Netflix to bring our shared vision of Stranger Things into life in a mobile game format. Our core focus will be to deliver on Stranger Things’ rich and intense themes like friendship and supernatural adventure, and translate these into snack-sized entertainment on your mobile device.

    We don’t know if the Netflix and Next Games plan to monetize the game or simply use it for more exposure. Either way, we do know that the upcoming Stranger Things mobile RPG will be free-to-play.

  • Nintendo’s Dr. Mario World coming to Android and iOS

    Nintendo’s Dr. Mario World coming to Android and iOS

    Nintendo’s next mobile game is coming sooner than we expected. The Japanese company has just announced that Dr. Mario World will be making its debut on Android and iOS no later than July 10, and, more importantly, it will be free to play. Obviously, there will be in-app purchases, but those will be entirely optional

    Dr. Mario World is a match-3 puzzle type of game with a twist where players must match capsules with viruses. Basically, you’ll have to match three objects of the same color vertically or horizontally to clear them, using Dr. Mario’s virus-busting skills.

    At first glance, this might sound rather trivial, but you’ll find that each puzzle configuration of viruses must be cleared using a limited number of capsules, so you’ll have to plan ahead to be successful.

    Other iconic characters in the Mario universe will be available in the game, including Dr. Peach, Dr. Bowser, and other. Assistants like Goomba, Koopa Troopa, and Buzzy Beetle will help the doctors with additional skills.

    According to Nintendo, the game will feature “hundreds of stages over many different worlds,” which sounds like a lot of fun. Also, you’ll be able to play together with friends and family, or even have fun in versus mode. You can now pre-register for Dr. Mario World on Google Play Store and App Store for free.

  • Snapchat launches its first ever battle royale

    Snapchat launches its first ever battle royale

    Snapchat mobile games are a recent thing that Snap introduced a few weeks ago, but if you’re not familiar with the new feature, here is a quick rundown. Starting last month, Snapchat users can play together with their friends three mobile games directly within the app without having to install anything.

    These three games – Snake Squad, Zombie Rescue Squad, and Bitmoji Party, are available on both Android and iOS platforms. Today, a fourth title for the Snap Games feature has been released – Tiny Royale.

    Developed by Zynga, Tiny Royale is a battle royale game, exclusively available on Snap’s real-time multiplayer gaming platform. A top-down multiplayer shooter at its core, Tiny Royale promises to reinvent the battle royale experience for the Snapchat platform.