Tag: Google

  • Upgrade broadens Pantip Plaza’s appeal

    Upgrade broadens Pantip Plaza’s appeal

    Two years of renovation have breathed new life into Bangkok IT hub Pantip Plaza, on Phetchaburi Road.

    It re-opens on Monday as Tech Life Mall, offering wider aisles and spaces where customers can try balance wheels, scooters and drones.

    “We position ourselves as a fun place for shopping, and we broaden the target groups to kids and teenagers,” says asset manager Sansern Na Patthalung of Asset World Estate, which runs Pantip Plaza.

    The 36,000 sqm mall will have 300 IT dealers offering gadgets, gaming and business products, as well as a co-working space. Companies represented include local brand Intel Microelectronics, which sponsors an e-sports arena, while Google and Microsoft showcase their innovations at the Experience Zone.

    Syn Hub, the co-working space, will provide innovative technologies ranging from 3D printers, mechanics supporting the industrial internet of things, embedded electronics and radio frequency identification (RFI) systems.

    Over the past months different parts of the new development have been opened, attracting about 20,000 visitors a day. However, the aim is to attract 35,000 to 40,000 people a day by the end of this year.

  • Google to train 2m app developers in India

    Google to train 2m app developers in India

    In a bid to bridge the skills gap in the mobile app development segment in India, Google has launched a new certification program to train two million Android app developers over the next three years.

    The company hopes to support the government’s Skill India initiative through this program.

    India is expected to have the largest developer population globally, overtaking the United States, by 2018, with four million developers. However, currently only 25% of developers are building for mobile.

    Google has also launched an instructor-led training program on Android Fundamentals, available across public, private universities and training institutes of the National Skill Development Corporation of India.

    “By building a world class curriculum and making it easily accessible to millions of students and developers in India, we want to contribute to the Skill India initiative and help make India the global leader in mobile app development,” Google VP of product management Caesar Sengupta said.

    The in-person training will be integrated with Computer Science curricula of universities within this calendar year.

    The Android Developer Fundamentals course material will also be covered on NPTEL (an IIT Madras project in collaboration with the IITs and IISc) as part of its online Mobile Computing Course starting this month. The Android Developer Fundamentals reference course and all practicals and courseware will also be available as open source to everyone for free.

    In addition to partnering with the National Skill Development Corporation of India, Google has also teamed up with training partners such as Edureka, Koenig, Manipal Global, Simplilearn, Udacity and UpGrad – Google will train their trainers and update their Android courseware to prepare their students for the Android Certification and a career in Android development.

  • Google rolls out Accelerated Mobile Pages for ads

    Google rolls out Accelerated Mobile Pages for ads

    Google first unveiled and rolled out its Accelerated Mobile Pages (AMP) project in October last year in a bid to allow content to load faster on mobile devices. Last week the company announced a solution designed to address the problem of slow loading ads.

    For the uninitiated, AMP is an open-source project that allows a mobile browser to load web pages much faster by simplifying the underlying HTML code for faster loading. In a way, the new AMP for ads (A4A) does the same by allowing marketers to create optimized ads that will load as fast as AMP-formatted content.

    “With AMP for Ads, we’re bringing everything that’s good and fast about AMP to ads. Unfortunately, most advertisers’ campaign creatives are not fully optimized for mobile experiences,” wrote Paul Muret, the vice president of Display, Video and Analytics at Google in a blog entry.

    “AMP for Ads allows advertisers to build beautifully-designed ads in AMP HTML so that the entire AMP experience, both the publisher’s content and the advertiser’s creative, load simultaneously at AMP-speed,” he wrote.

    The performance speedup is achieved by separating ad requests from ad rendering. This allows for faster ad rendering at no impact to the client CPU or memory cost. AMP pages will continue to support non-AMP ads at the moment.

    “From the client’s perspective making the request itself is super cheap, but its side effect (the rendering of the ad) is expensive,” explained Malte Ubl, who is the tech lead for the AMP project in a lengthy update. “By separating the two, A4A achieves much faster ad rendering at no additional CPU and memory cost.”

    Speeding up the loading time aside, A4A will take advantage of AMP’s features by minimizing resource impact. This is achieved by only animating display elements that are only visible on the screen, and throttling refresh rates in cases where the device is unable to achieve a specified target.

    There is no question that slow load times can drive users away, and is especially important for mobile devices. Like AMP, there is no reason that A4A will not meet with similar levels of success with marketers.

  • BMW to develop driverless car technology with Intel, Mobileye

    BMW to develop driverless car technology with Intel, Mobileye

    BMW is teaming up with Intel and Mobileye to develop new technology for the auto industry that could put self-driving cars on the road by around 2021.

    The alliance highlights a shift in the dynamics of research and development in the car industry, which until recently saw automakers largely dictating terms for suppliers to manufacture their proprietary technologies at specified volumes and prices.

    Now carmakers are increasingly striking up partnerships with technology firms using open technology standards, seeking to harness their expertise in areas including machine learning and mapping as they race against Silicon Valley companies such as Google, Tesla and Apple to develop driverless vehicles.

    “Highly autonomous cars and everything they connect to will require powerful and reliable electronic brains to make them smart enough to navigate traffic and avoid accidents,” Intel Chief Executive Brian Krzanich said on Friday at a joint news conference announcing the alliance.

    The three companies said their new platform would be made available to multiple carmakers and they expected vehicles with highly and fully-automated driving would be brought into mass production by 2021. It is too early to say which other carmakers would join the alliance, BMW Chief Executive Harald Krueger said at a news conference on the outskirts of Munich on Friday.

    Sophisticated cruise control systems already enable “hands off” driving as cameras and computers allow cars to automatically brake, steer and accelerate in traffic at low speeds. But drivers are required to stay in control.

    Now BMW, Intel and Mobileye will develop cars with even higher levels of automation described as “eyes off,” “mind off,” and “driver off”. This requires much more computing power and software know-how, forcing traditional carmakers to collaborate more closely with technology specialists.

    Both industries see huge revenue opportunities in the market for autonomous vehicles, although it is unclear how many drivers will be prepared to relinquish control and how quickly laws will be put in place to allow fully autonomous vehicles on the roads.

    But creating common technology standards would help all manufacturers update their vehicles faster, Intel Chief Executive Brian Krzanich said. “That will be critical for advancing the safety aspects of this.”

    A common approach to standards will also make it easier for regulators to understand and approve the roadworthiness of a vehicle while still leaving enough scope for individual car manufacturers to customize their cars, Mobileye Chairman Amnon Shashua said.

    Beyond technological hurdles there are legal questions over who is responsible when a crash occurs. On Thursday, the driver of a Tesla Model S car, operating in Autopilot mode, was killed in a collision with a truck in the United States, prompting an investigation by federal highway safety regulators.

    When asked about the crash, BMW CEO Harald Krueger said: “The accident is very sad …. We believe today the technologies are not ready for series production,” he added, explaining the alliance had not forecast that until 2021.

    “For the BMW group, safety comes first,” he said.

    As part of the new alliance, Intel, the world’s largest computer chip maker which has been looking to expand into the automotive electronics market, will supply the microprocessors – or central processing units – to control an array of sensors.

    Auto camera and software maker Mobileye will supply its Road Experience Management (REM) technology and make its latest EyeQ5 chip available to be deployed on Intel computing platforms.

    The three companies said they would demonstrate their technology in a prototype in the near future.

  • Globe Telecom offers new-gen Chromecast

    Globe Telecom offers new-gen Chromecast

    Globe Telecom in collaboration with Google now offers the new generation Chromecast, with the promise for a connected life for the home.

    Globe’s broadband subscribers can avail of the new and improved Chromecast for an add-on of only P99 (about $2) per month.

    The company said its customers today are no longer just tied in using their smartphones and PC’s at home for personal consumption, they also demand better content to share and experience on a bigger screen.

    The new Chromecast offers the solution to “cast” content from their personal device such as movies, shows, music, games to a bigger screen TV using their HDMI connection.

    The solution is now equipped with better connectivity with the latest 802.11ac dual band Wi-Fi and three antenna structure for a more faster, stable and less buffering streaming using the latest mobile devices.

    Aside from being a better hardware, the new Chromecast is also fully compatible to cast with the latest entertainment apps including Globe exclusive digital content partners such as HOOQ, NBA and Spotify.

    “With our continuous partnership with Google, we stay true in providing new and meaningful innovations to fully maximize the digital lifestyle of our customers,” said Martha Sazon, Globe SVP for broadband business.

    “The latest installment in this is the new Chromecast, now with better features and compatibility to our content partners such as Spotify, HOOQ, NBA to a more immersive casting experience,” said Sazon.

  • Google, RingCentral partner to take on Microsoft

    Google, RingCentral partner to take on Microsoft

    The search giant Google and the cloud communications specialist RingCentral are joining forces to serve apps and UC to the enterprise.

    They’ve got a new offering called RingCentral Office Google Edition in the form of a plug-in in the Google Apps marketplace. It is intended to bring together RingCentral’s communications platform with Google Apps and related technologies like Google Hangouts.

    The idea is to be able to take on the likes of Microsoft, which itself moving to better integrate Office 365 and Skype.

    While the big tech companies have been very good at the cloud lately, they haven’t done that much in the cloud communications segment of the space, at least organically. Hence, despite the many infrastructure projects that Google for Google to seek out partners to better address the enterprise opportunity seems like a natural move.

    For Google it’s just another small piece of what has become a very big jigsaw puzzle. But it could be a big deal for RingCentral, whose quarterly revenues of $86 million would be more sensitive to the success of this new application package.

    RingCentral is one of the new generation of UC specialists that are finally shaking up the industry the way we all thought VoIP would do 10 years ago.

     

  • Google may get approval to test Loon in India

    Google may get approval to test Loon in India

    Google is reportedly in discussions with the Indian government to test its Project Loon in the nation through a four-day pilot program.

    The company is likely to secure approval for the test in Andhra Pradesh or Maharashtra. State-owned operator BSNL is co-ordinating with Google on the project, providing space, spectrum coordination and equipment testing, according to the report.

    The companies are evaluating the use of either the 700-MHz or 2500-MHz bands for the pilot, and the latter seems the more likely choice as it would not require the approval of the Department of Telecom. BSNL has 20 MHz of spectrum in the 2500-MHz band across 14 of India’s 22 telecom circles.

    Project Loon is a Google “moon shot” aimed at providing internet connectivity via a network of high-altitude helium balloons circling the globe.

    Trials of the technology are also being conducted in the US, Australia, Brazil, Indonesia, New Zealand and Sri Lanka. The technology is being developed with a particular focus on improving connectivity in emerging nations

  • Why Retailers Should Care About Google’s Eddystone Beacon Upgrade

    Why Retailers Should Care About Google’s Eddystone Beacon Upgrade

    Beacons have been mired in a no man’s land of emerging technologies ever since they came onto the scene, and their lethargic progress can’t be chalked up to any single deficiency. Developers don’t know all their use cases; retailers aren’t quite sure how to deploy them; shoppers can’t trust that the push notifications aren’t collecting information that’s only sent back to the merchant in question.

    At the very least, Google’s latest upgrade to its Eddystone platform promises to address that last one.

    Google — or Alphabet as the kids say these days — announced a new security protocol for its beacon format on Thursday (April 14) that goes by the name of Ephemeral IDs (EID). While that’s not a very sexy sentence for merchants on the hunt for new ways to create sticky experiences for in-store customers, the technology behind the EID protocol might.

    Instead of previously available security standards that variously had sensors and devices automatically and periodically scan their environments for all potential communicable nodes, EID uses a more targeted and personal approach. Sensors on the platform broadcast encrypted keys that autonomously change as frequently as every other second, depending on the owner’s preference, and only devices with access to that same platform can decrypt the key. Without proper access, there’s no way to unscramble the eight-bit identifier code and no way for snoopers to eavesdrop on digital conversations.

    Best of all, since the EID changes so often, Google says that there’s little to no chance it can be falsely reproduced or the signal tracked over time.

    While this still might not be enough to get retailers’ motors going, it’s important to note that EID protocols don’t require consumers to authorize apps or verify that the inanimate beacon is communicating the right information to the right users; during installation, retailers set the access parameters themselves. Yossi Matias, vice president of engineering at Google, told Wired that this EID update achieves something in beacon technology that’s eluded researchers from the outset: enhanced security without increased friction.

    “It’s very easy to provide security layers which compromise the user experience,” Matias said. “These are very easy to deploy from a technology point of view and are very bad experiences. The real challenge from a technology perspective is how to keep things simple but also add a security layer on top of everything.”

    The Eddystone EID protocol is already seeing some real-world use. Google touted how in Hong Kong, the part-art studio, part-retail mall K11 is employing EID-upgraded beacons to deliver information on installations and targeted promotions as soon as customers come within a certain range of sensors. Stateside, Washington, D.C.-based Monumental Sports has rolled out Eddystone’s newest update to sensors all over the Verizon Center, allowing personalized updates on seat upgrades and secure transactions within a crowded (both physically and digitally) 18,000-seat stadium.

    Matias himself has seen success with a somewhat new use case for beacons: personal belongings tracking.

    “As we started this project, my favorite use case was the suitcase, since I travel so much,” he told Wired. “You can think about many benefits; my favorite one was getting a notification once it’s near the carousel, so I don’t need to waste time watching other bags … But the question is: How can I do that knowing that I’m the only one that can recognize my suitcase and that it’s not recognized by anyone else’s mobile device?”

    It’ll likely take time to build up confidence in both consumers and retailers that a technology they can’t see is actually doing a better job of securing their data than all the previous architectures that have promised the same thing. But if beacons are ever going to work in the brick-and-mortar world, EID doesn’t seem like such a bad place to start.

    Or, in the case of beacons: a place to start again.

  • Virtual reality in retail stores

    Virtual reality in retail stores

    Virtual Reality, as a concept, has been around for over 50 years.

    In the beginning, it was literally the stuff of science fiction.  Then in the early 90’s it actually became reality, when physical prototypes were developed, using the modern technology of the era.  The results were underwhelming – imagine pixelated graphics and heavy, nausea inducing headsets. The concept lay dormant for 20 years before anyone thought to revisit its feasibility.

    That person was Palmer Luckey, the young inventor and founder of Oculus VR. What he discovered is that without anyone realising it, technology had quietly caught up with the requirements of VR. There were now low-latency head orientation sensors and small, high-refresh rate OLED displays which didn’t exist just five years ago.

    Using these off the shelf parts, he constructed a rudimentary hardware proof-of-concept which delivered an immersive experience far beyond what had been seen before.

    From this initial prototype, Oculus was founded, bringing on board many high profile experts in the field of computer graphics, alongside millions of dollars in funding. Their inaugural consumer VR product is about to be released to the public, and many smart people consider this to be a watershed moment.

    Will this be the event that introduces practical VR to the masses?

    Oculus (now owned by Facebook) is leading the way, but Apple, Google, Microsoft and Sony are all working on their own implementations of VR. There’s a full-on VR technology arms race happening, with the usual suspects involved.  They recognise the huge potential of the medium, and the unique ways it can complement their existing product offerings.

    VR 2.0

    This new generation of VR technology is in its infancy, and as with any nascent platform, pundits try to predict the types of experiences it will enable. Stereotypically, new mediums are often projected (interpreted) through the lens of the incumbent platforms which precede it.

    The first automobile was considered a “horseless carriage”. The first motion picture content was essentially just televised theatre. Simply re-imagining the experience of an old medium through a new one may be the path of least of resistance, but it ignores the unique elements of the new.

    So the theory goes, in order to fulfill its true potential, a new medium needs to abandon previous biases and embrace the characteristics and constraints which are unique to it.

    But does this calculus apply to VR? Perhaps not. Unlike all previous mediums, it is has no baked-in constraints. It is not simply a proxy for storytelling or communication. Its ambition is to replicate the reality we natively experience. It is, by design, the last medium.

    The obvious question becomes, what are the scenarios for which diving into an alternate reality becomes preferable to the “real” reality someone is experiencing. As mature as the underlying technology becomes, VR, for the foreseeable future, will forever be chasing the tail of “real life”.

    So what is the individual incentive to temporarily replace what we already (if we’re so lucky) get for free? Understanding the motivations that drive these virtual experiences can uncover the opportunities and jobs to be done of the medium.

    Applications

    In the context of VR, the virtual “reality” is simply “content”. As with all previous mediums, the success of this one will be intrinsically tied to the abundance and quality of content created for it. In this respect, authors and the tools they use to create with will be just as important as the technology that audiences use to consume with.

    These creation tools are also nascent, and consist of both hardware and software solutions.  Let’s explore a potential use-case for this technology within the realm of current domains.

    Virtual reality in retail: eCommerce and virtual stores

    A common current trend in the eCommerce space is the realisation that an online presence alone is not enough to deliver the ideal consumer experience. Even Amazon, the largest pure-play online commerce company has recently opened a “bricks and mortar” physical presence near its headquarters in Seattle.

    What is the impetus for taking this step “backwards” into the 20th century? Well, these companies have discovered that even with an (essentially) limitless online catalogue, the experience of browsing their catalogues online doesn’t compare to the act of literally walking down the aisles of a physical store. It is no substitute for the physical discovery process we take for granted.

    This applies not only to the type of merchandise that Amazon became famous for, like books, but especially so for more visual products like clothing and fashion. There is no substitute for the tactile experience of wandering through a curated store.

    But providing a physical presence requires sacrificing one of the key advantages of online commerce; having an effectively infinite reach, with the ability to target any consumer, wherever they are, independent of their physical location. Reaching global penetration at this physical scale is beyond the reach of all but the largest retailers.

    Imagine consumers using VR to browse a virtual physical store, representing the catalogue (or a subset of) the online inventory. Even brands that have an existing physical retail footprint would benefit from the ability to amplify this bricks-and-mortar experience across markets they don’t have the scale or reach to address.

    Sizing has been an eternal struggle for online clothing retailers and consumers alike. How to know if the shirt you’re purchasing online will actually fit properly when it arrives?  Sizing charts are not standardised, and even if they were, there is no single reference body type to target a perfect fit.

    So how do you try before you buy? A virtual fitting room could come very close to replicating the experience of trying on clothes in a real physical fitting room. Imagine associating detailed physical dimensions of your body with your online shopping persona.

    Using this information, alongside similarly detailed sizing information for the individual clothing items could let you try on pieces of clothing in a virtual mirror. As you raise your arms or tilt your hips, you could see the fabric as it contours and hangs off your virtual body.

    Future opportunities

    This is just one creative application of VR hardware and virtual environments. The potential is almost limitless, and there isn’t a field or industry that won’t be touched in some way by this technology.

    While the incumbent hardware/software companies have all planted their stakes in the ground, there will be massive opportunities for all players in the ecosystem, especially content creators who understand how to create experiences on this new canvas.

    Once again, this illustrates the competitive advantage which exists for companies who can master the intersection of design and technology. Organisations who successfully combine these two disciplines will be in a unique position to benefit from the enormous future demand for virtual experiences.

    written by Marc Lamothe, Technical Director at Start Hong Kong

  • Google launches an equity-free accelerator programme in Indonesia

    Google launches an equity-free accelerator programme in Indonesia

    Up to $50,000 will be given in equity-free funding, said Roy Glasberg, Google’s global lead for its Launchpad programmes. The company will look for those startups that can have a clear impact on their home markets, while not having to worry about return on investment.

    Here’s what startups can expect, apart from the funding. Google will fly the founders down to its head-office in Mountain View, California, for a two-week bootcamp, starting January. They will meet with mentors, who comprise both people working in Google and the wider startup community, and will be given individualised tasks in areas like marketing and strategy, user experience design and others. Once this is done, they will return to their home countries, where Google will provide them space to work, and continued access to mentors and its own developer platforms.

    The new accelerator will be part of Google’s existing Launchpad programme that was started in 2013. The company plans to bring about 50 of the most promising startups each year in the accelerator programme, and do hands-off mentoring to another 200 that will not go through the bootcamp. Startups that show more promise in the latter group will be made part of the full accelerator program.

    The report mentioned that the first batch of startups include Brazil’s ProDeaf, that translates spoken language into sign language, and Jojonomic, a fintech startup from Indonesia.

  • Google Parent to Launch Internet-Beaming Balloons in Indonesia

    Google Parent to Launch Internet-Beaming Balloons in Indonesia

    Google parent Alphabet Inc. signed a deal to work with three Indonesian telecommunications firms to test its Internet-beaming balloons across the country, part of an effort to get more of the world online to broaden the audience for Google’s services.

    “It’s going to take a number of companies and governments and organizations coming together to provide communications to everyone, but we are super-excited to play a role,” Sergey Brin, co-founder of the Mountain View, California-based company, said Wednesday.

    Alphabet’s X unit, formerly called Google X, is working with Indonesian telecommunication companies PT Indosat, PT Telekomunikasi Selular, and PT XL Axiata on the project, said Mike Cassidy, who leads the initiative known as Project Loon. They will spend the next year using hundreds of balloons to perform tests of the technology, such as communication between balloons and ground-to-balloon and synchronizing the movements of balloon swarms, he said.

    “This testing is going to be very revealing to us in terms of how close we are to launch,” Cassidy said. “If all these tests go well it should be soon after that that we’re ready for a commercial launch.”

    Test Market

    Indonesia is a good test market for Project Loon as it is the fourth-most populous country in the world and is composed of numerous islands that are difficult to link to the Internet via traditional cables, Cassidy said. He also noted there are more than 150 million Indonesians today who lack Internet access.

    Alphabet will work with the Indonesian companies to come up with a business model that works with the country’s law, he said. The balloons will use wireless spectrum already secured by the firms for their communications, he said.

    Indonesia’s President, Joko Widodo, was scheduled to visit Google Wednesday as part of a U.S. tour, but had to cancel his trip because of haze in his country caused by forest fires.

    Sky Towers

    Alphabet has been working on Project Loon for several years and began testing the technology in earnest in 2013. It has flown tests of the helium-filled balloons, each about 40 feet tall and shaped like an upside-down raindrop, in such countries as Australia, Chile and Brazil, and worked with local telecommunications firms to integrate the balloons with the Internet.

    “In effect, Loon is building cell towers for the telcos,” Cassidy said. “But the towers we’re building are 20,000 meters in the sky.”

    It should be easier for Project Loon to develop its technology and products faster under the new Alphabet corporate structure, Brin suggested.

    “I think having very clear missions for each piece where they don’t feel entangled in a complex way has been working really well for us,” Brin said. “You shouldn’t be worried about, whatever, what operating systems those phones are on, what other business relationships Google has with this telco or that other telco — just go forth and do your jobs.”

    Alphabet also is creating large, solar-powered, unmanned aerial vehicles — drones — for Internet access, putting it into a technological race with advertising rival Facebook Inc. The social network is seeking to expand its global user base by using drones and satellites to give people in rural regions or other unconnected areas access to the Internet.

    None of this is cheap. Google’s capital spending is likely to rise next year, Chief Financial officer Ruth Porat said on an earnings call last week.

    “We do see accelerated investment given the nature of the businesses that we’re building up here,” she said.

  • Google Nexus 6P pre-order in Singapore starts Nov 2

    Google Nexus 6P pre-order in Singapore starts Nov 2

    Fans of Google Nexus smartphones in Singapore will soon be able to get their hands on the search giant’s latest large-screen flagship, the Nexus 6P.

    In a joint statement, Huawei Consumer Business Group (which manufactures the Nexus 6P and distributes the device in markets where Google’s official online stores aren’t available) and online retailer Lazada announced the smartphone will be available for pre-order exclusively on Lazada.sg from Nov 2-11.

    This is the first time a Google Nexus smartphone is being sold in Singapore through official channels.

    The last time a Nexus device made it to Southeast Asian shores was in 2013 when Taiwan’s Asus offered the Nexus 7 tablets through its retail outlets.  Last year’s Motorola-made Nexus 6 smartphone by comparison, was only sold through third-party importers.

    Huawei’s head of Consumer Device Singapore, Low Han Thong, said in the statement, “Huawei is excited to collaborate with Lazada to offer consumers in Singapore, for the first time, an alternative channel to own the premium Nexus experience.”

    The device will be available in silver and black colour options at a pre-order price of S$899 for the 64GB storage version and S$999 for the 128GB model.  After the pre-order period, the pricing will revert to S$949 (64GB) and S$1049 (128GB).

    At the Oct 28 media briefing organised by Huawei Singapore, a company spokesman said Huawei is planning to sell the highly-rated smartphone through traditional retail and carrier channels as well, although there’s no confirmation on which operator will carry the product eventually.

    Additionally, the company expects inventory for the 128GB model to be highly limited, due to a global supply shortage.

    The 5.7-inch Nexus 6P is designed with a full metal unibody and sports a high-resolution QHD AMOLED display with 518 ppi (pixels per inch).  That screen is flanked by two front-facing speakers that help improve the experience when watching videos or taking a conference call.

    The phone is powered by Qualcomm’s 2.1 version of its flagship Snapdragon 810 processor, has a fingerprint sensor and fitted with a reversible USB Type-C port with support for fast charging.  The device features 3GB of RAM and storage options of 64GB or 128GB.

    On the downside, there is no expandable storage support and the battery is non-removable, but at 3450mAh, it seems beefy enough that you won’t really need a second battery.

    The highlight of the device though, is that it runs on a pure, stock version of Google’s brand new Android 6.0 Marshmallow operating system, without the typical skins or bloatware offered by phone manufacturers.  For many, this is the primary reason to purchase a Nexus branded smartphone or tablet, as these devices are the first to receive the latest Android software upgrades from Google.

    The Nexus 6P is one of the two smartphones Google introduced during its recent Nexus event, the other being the smaller (but hardly small) 5.2-inch Nexus 5X, which is manufactured by South Korean giant LG Electronics.

    During the hands-on session at the media event, the Nexus 6P still felt a little large but did exude a premium feel. The Marshmallow interface isn’t that different from Lollipop (Android 5.0) but there are some changes under the hood, including better support for the biometric sensors like the fingerprint reader.  Autofocus on the camera was fast and the pictures turned out sharp and well-exposed.

    Overall, this smartphone looks like a credible contender against Apple’s iPhone 6S Plus and Samsung’s new Galaxy Note 5 in terms of large screen devices, although there is no shortage of impressive Android flagships this year, including Huawei’s very own Mate S.

  • Myanmar is the eighth country to join Google’s Android One initiative

    Myanmar is the eighth country to join Google’s Android One initiative

    Following last month’s launch in Turkey, Google has today announced that Android One is now expanding to its eighth country: Myanmar. Cnsumers will be able to buy the Cherry Mobile One in the country, and like all Android One phones, it runs the latest version of Android 5.1.1 Lollipop. The hardware is definitely in the budget range, however,  and starting June 26, the device will be available for purchase at retail in Myanmar, starting at Ks 109,000.

    Since they’re such an important part of our lives, the experience of a smartphone matters a lot. Last year, Google launched the Android One program to help put high-quality, up-to-date devices into the hands of as many people as possible. Following the launch in India nine months ago, Android One has expanded to six additional countries: Bangladesh, Nepal, Sri Lanka, Indonesia, the Philippines, and Turkey — and today, we’re excited to add Myanmar to that list, working in partnership with Cherry Mobile. That makes eight.

    Google originally launched the Android One initiative in India followings its announcement at Google I/O 2014. Following that, Android One made its way to Bangladesh, Nepal, Sir Lanka, Indonesia, the Philippines, and Turkey. You can find the official announcement of Android One’s entrance in Myanmar over at the Google Asia Pacific blog. Google says it hopes to “put great smartphones into the hands of more people across Myanmar,” and that more devices will launch soon.

  • Google Adds Bahasa Indonesia to its Voice Search

    Google Adds Bahasa Indonesia to its Voice Search

    Got a question for Google? Now you can ask it verbally in Bahasa Indonesia in even the most casual language.

    The search engine giant just added Indonesian to its voice-search feature in the hope of improving user’s access to information, said Sandy Tantra, consumer marketing officer for Google Indonesia. It’s the latest Google technology to be adapted for this nation of 250 million people, where Internet access remains low but is increasing. Indonesian becomes the 46th language available under voice-search, which also includes French, Japanese, Turkish and Hebrew.

  • Levi, Google make sensible garments

    Levi, Google make sensible garments

    Google is working with denim maker Levi Strauss to create ‘sensible clothes’ permitting the wearer to work together with wearable units like watches, no matter how massive their fingers and thumbs are.

    The analysis has been carried out by a small Google analysis group, which specialize in area of interest tasks, referred to as Superior Know-how and Tasks (ATAP).

    The 2 corporations have launched a video explaining their particular partnership, dubbed Challenge Jacquard, in honour of the Frenchman who invented a loom. Watch it under.

    The core of the innovation is weaving conductive threads into the denim.

    “We’re enabling interactive textiles,” Emre Karagozler of ATAP stated at a briefing presentation in Google’s annual developer convention.

    Conductivity could be restricted to only a sure a part of the clothes merchandise, or throughout complete material. It’s versatile and washable.

    In an indication, customers could be seen controlling a pc display by touching their garments.

    Google says Venture Jacquard makes it attainable to weave contact and gesture interactivity into any textile utilizing normal, industrial looms.

    Something involving material, from fits or clothes to furnishings or carpet, might probably have pc touch-pad type management capabilities woven.

    “Conductive yarn is related to tiny circuits, no greater than jacket buttons, with miniaturised electronics that may use algorithms to recognise touches or swipes,” the ATAP staff stated.